ZEROIN HUB STEAL AN EGG ROBLOX SCRIPT - INSTANT STEAL AUTO STEAL, MOBILE & PC! AND MUCH MORE
loadstring(game:HttpGet("https://zeroinhub.com/api/script"))() Steal An Egg is built around one loop: get into another player's base, take their biggest egg, get out. Every script on this page shortens that loop — auto-steal with target picking, teleport to the highest-value eggs, and spawn predictors that tell you what is about to drop before it does.
The page holds the full set, keyless and keyed, sorted by useful votes, so the working ones stay on top. Hubs that predict egg and rift spawns break on the most updates — check the last-updated date on a block before copying it, and start from the top of the list.
Note. Egg and rift predictor hubs need the game loaded fully before they read spawn tables. Attach after you spawn in, not on the menu.
| script | access | status | needs | best for |
|---|---|---|---|---|
| ZEROIN HUB STEAL AN EGG ROBLOX SCRIPT - INST… | key | working | loadstring | Auto farm, Auto hatch & eggs |
| Pig hub | Auto Steal Egg, Automation, Pet Sp… | key | working | loadstring | Teleports, Pets |
| Steal An Egg Script Keyless | INSTANT STEAL,… | keyless | working | gethui, setclipboard, filesystem | Auto hatch & eggs |
| Pulse hub - BEST FREE AND KEYLESS STEAL AN E… | keyless | working | loadstring | Auto hatch & eggs, Auto quest |
| Steal An Egg | NO KEY | ANTI GUARD | INSTANT… | keyless | working | loadstring | Auto hatch & eggs |
| AI Augusto Script Steal An Egg | Nothingness… | keyless | working | loadstring | Auto hatch & eggs, Auto farm |
| Neverlose script steal an egg (2026) GODMODE… | key | working | loadstring | Auto farm, Speed |
| Tsuo Hub FREE - steal eggs, Auto starts, Aut… | key | working | loadstring | Auto hatch & eggs |
Requirements are read off the loader body: an executor missing one of those calls throws before the menu opens.
loadstring(game:HttpGet("https://zeroinhub.com/api/script"))() AND MORE MORE MORE MORE MORE!!!
loadstring(game:HttpGet("https://raw.githubusercontent.com/inrate1337/NeverloseLoaderRoblox/refs/heads/main/main.luau"))() I know you don't wanna read this so im just gonna type gibberish loll shsihsjsvsjsjhoxehcjwhxkwbxjwxjw fjbwndbwkdbwkdbwjxbakxbxkwhx
loadstring(game:HttpGet("https://raw.githubusercontent.com/WhiteX1208/Scripts/refs/heads/main/StealAnEggs.luau"))() Fly – Adjustable flight speed from 1–200.Invincibility – Protects against kill parts, lava, and damage parts.Float – Adjustable movement, ascend, and descend speeds.Noclip – Walk through obstacles.Invisible – Makes your character invisible.Infinite Jump – Allows continuous jumping.Fall Protect – Prevents deaths from hi
loadstring(game:HttpGet("https://flowauth.net/v1/ui/d00ec69382de97372fc9559efc722298.lua"))() Yo guys! If you're looking to dominate Steal An Egg without putting in hours of manual grinding, this UB Hub script is an absolute lifesaver. It handles all the heavy lifting so you can hoard eggs effortlessly! 🥚🚀
loadstring(game:HttpGet("https://raw.githubusercontent.com/TeamUBHub/UBLoader/refs/heads/main/Loader.lua"))() the script only works in august
loadstring(game:HttpGet("https://pastefy.app/8kO4v20N/raw"))() loadstring(game:HttpGet('https://kalihub.xyz/loader.lua'))() Ajjans Hub is a useful no key Roblox Steal an Egg script made for faster egg farming, safer stealing, and easier base progression.
loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/359e97f8618e9008afe5f496184ebb7c.lua"))() This is kind of laggy on mobile but here's the AI generated description.
loadstring(game:HttpGet("https://raw.githubusercontent.com/VEZ2/NEVAHUB/main/2"))() · 🥚 ESP Eggs: See exactly where every egg is located through walls.
loadstring(game:HttpGet("https://limbohub.my.id/loader.lua"))() blyxo hub has the unique feature to veiw what pets youre getting and gte it the egg stealing way is by flying away from the monster and egg esp with god mode i think it has many more features if you have issues feel free to comment in the comments and stuff🥃
loadstring(game:HttpGet("https://flowauth.net/v1/loaders/69d3463240384f3a73fbe32c178093a2.lua"))() Looking for the best Steal An Egg Script in 2026? This Keyless Hub gives you full auto farm control with zero key system, no ads, and instant execution on PC & Mobile. Grab rare eggs, hatch faster, and dominate the leaderboard with these powerful features:
loadstring(game:HttpGet("https://raw.githubusercontent.com/insanecontenty2k-blip/scriptss/main/universalscriptsofop"))() Roblox Steal An Egg script from UB Hub with no key
loadstring(game:HttpGet("https://raw.githubusercontent.com/TeamUBHub/UBLoader/refs/heads/main/index/Key.lua"))() This might be the new best Steal An Egg script that needs no key: CloverHub
loadstring(game:HttpGet("https://raw.githubusercontent.com/Ryuun0x/Clover/main/main.lua"))() JaneScripts Hub for Steal An Egg Keyless Gui
loadstring(game:HttpGet("https://flowauth.net/v1/loaders/3c4e87ed34813171b0f8d53a108a7d88.lua"))() · Auto Farm & Auto Steal: Automates core gameplay and egg theft.
loadstring(game:HttpGet("https://pastebin.com/raw/ewTTJvZT"))() A new script i found for the popular Roblox game Steal An Egg: Toolbox Hub
loadstring(game:HttpGet("https://raw.githubusercontent.com/Abdullahking20/loader-lua/main/loader"))() Fly – Adjustable flight speed from 1–200.Invincibility – Protects against kill parts, lava, and damage parts.Float – Adjustable movement, ascend, and descend speeds.Noclip – Walk through obstacles.Invisible – Makes your character invisible.Infinite Jump – Allows continuous jumping.Fall Protect – Prevents deaths from hi
loadstring(game:HttpGet("https://flowauth.net/v1/ui/a87f00d9adf63658655fcd02ab86a4ef.lua"))() Crasher (A malicious feature typically used to intentionally lag out or crash the game server for other players)
loadstring(game:HttpGet("https://raw.githubusercontent.com/PollutedHub/Sae/main/SaePolluted"))() loadstring(game:HttpGet("https://raw.githubusercontent.com/skrrhubontop-design/skrrhub/main/skrrhub.txt"))() Automate egg collection, hatching, pet management, selling, fusion, upgrades, training, rewards, and limited-time events in Steal An Egg. The script includes dynamic game-data detection, configurable filters, automatic area selection, purchase limits, inventory protection, and Free and Premium access tiers.
loadstring(game:HttpGet("https://kairnox.xyz/api/v1/launcher/latest"))() A well working script for the new trending Roblox game Steal An Egg
https://unlk.link/CG0RX You can spawn pet and spawn eggs enjoy have fun do whatever you want and bakhsgsvdvddhgdhddjhdhddgvddhdhgdcdhdhgddvhddhhdhdvdb
--[[ --[[
VALT :: Pet Spawner
Clean recode of the decompiled script.
Cosmetic group gate removed entirely.
]]
--=====================================================================
-- Services
--=====================================================================
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local Workspace = game:GetService("Workspace")
local Debris = game:GetService("Debris")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
--=====================================================================
-- Kill previous instance
--=====================================================================
if getgenv().__VALT_SPAWNER then
pcall(getgenv().__VALT_SPAWNER.unload)
end
--=====================================================================
-- Config
--=====================================================================
local CONFIG = {
MAX_SPAWNS = 40,
SPAWN_DISTANCE = 12,
SCALE_MULT = 1,
SPIN = true,
FLOAT = false,
OWN_PLOT_ONLY = true,
GROUND = true,
ANIMATE = true,
NAMETAG = true,
ANCHORED = true,
GRID_COLUMNS = (UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled) and 2 or 3,
GIVE_TOOL = true,
HAND_MAX_STUDS = 4,
MONEY_POPUP = true,
PAY_INTERVAL = 1,
CASH_VISUAL = true,
}
--=====================================================================
-- State
--=====================================================================
local running = true
local connections = {}
local activeSpawns = {}
local activeTools = {}
local pets = {}
local rarityList = { "All" }
local rarityRank = {}
local selectedPet = nil
local filter = { text = "", rarity = "All" }
local UI = {
window = nil,
gridTab = nil,
rows = {},
viewport = nil,
counter = nil,
previewInfo = nil,
}
--=====================================================================
-- Utility
--=====================================================================
local function track(conn)
connections[#connections + 1] = conn
return conn
end
local function abbreviateNumber(n)
n = tonumber(n) or 0
local units = {
{ 1e12, "T" },
{ 1e9, "B" },
{ 1e6, "M" },
{ 1e3, "K" },
}
for _, unit in ipairs(units) do
if n >= unit[1] then
return string.format("%.2f", n / unit[1]):gsub("%.?0+$", "") .. unit[2]
end
end
return tostring(math.floor(n))
end
local function getCharacterRoot()
local char = LocalPlayer.Character
if not char then return nil end
return char:FindFirstChild("HumanoidRootPart") or char.PrimaryPart
end
--=====================================================================
-- Parse assets
--=====================================================================
local Directory = require(ReplicatedStorage.Data.Assets).Directory
for key, entry in pairs(Directory) do
local rarityInfo = entry.Rarity or {}
local rarityName = tostring(rarityInfo._id or rarityInfo.DisplayName or "Unknown")
local pet = {
id = key,
name = tostring(entry.DisplayName or key),
icon = tostring(entry.Icon or ""),
eggIcon = entry.Egg and tostring(entry.Egg.Icon or "") or "",
rarity = rarityName,
rank = tonumber(rarityInfo.RarityNumber) or 0,
color = typeof(rarityInfo.Color) == "Color3" and rarityInfo.Color or Color3.fromRGB(200, 200, 200),
rate = tonumber(entry.EarningRate) or 0,
scale = tonumber(entry.BaseModelScale) or 1,
idle = entry.Animations and entry.Animations.Idle or nil,
}
pets[#pets + 1] = pet
if rarityRank[rarityName] == nil then
rarityRank[rarityName] = pet.rank
rarityList[#rarityList + 1] = rarityName
end
end
table.sort(pets, function(a, b)
if a.rank ~= b.rank then return a.rank > b.rank end
return a.name < b.name
end)
table.sort(rarityList, function(a, b)
if a == "All" then return true end
if b == "All" then return false end
return (rarityRank[a] or 0) > (rarityRank[b] or 0)
end)
--=====================================================================
-- World helpers
--=====================================================================
local function getSpawnFolder()
local folder = Workspace:FindFirstChild("__ValtSpawns")
if not folder then
folder = Instance.new("Folder")
folder.Name = "__ValtSpawns"
folder.Parent = Workspace
end
return folder
end
local function getOwnPlot()
local plots = Workspace:FindFirstChild("Plots")
if not plots then return nil end
local myName = LocalPlayer.Name
for _, plot in ipairs(plots:GetChildren()) do
local sign = plot:FindFirstChild("PlotSign")
if sign then
for _, d in ipairs(sign:GetDescendants()) do
if d:IsA("TextLabel") and d.Text == myName then
return plot
end
end
end
end
return nil
end
local function getPlotSpawnPosition(index)
local plot = getOwnPlot()
if not plot then return nil end
local center = plot:FindFirstChild("CenterPoint") or plot:FindFirstChild("SpawnPoint")
if not center then return nil end
local i = index or 0
local angle = (i % 10) * (math.pi * 0.2)
local radius = math.floor(i / 10) * 3.5 + 5
return center.Position + Vector3.new(math.cos(angle) * radius, 0, math.sin(angle) * radius)
end
local function resolveGroundPosition(pos, model)
if not CONFIG.GROUND then
return pos + Vector3.new(0, model:GetExtentsSize().Y * 0.5, 0)
end
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude
params.FilterDescendantsInstances = { model, LocalPlayer.Character, getSpawnFolder() }
params.IgnoreWater = true
local result = Workspace:Raycast(pos + Vector3.new(0, 40, 0), Vector3.new(0, -300, 0), params)
local y = result and result.Position.Y or pos.Y
return Vector3.new(pos.X, y + model:GetExtentsSize().Y * 0.5, pos.Z)
end
--=====================================================================
-- Visual setup
--=====================================================================
local function attachNametag(model, pet)
local primary = model.PrimaryPart
if not primary then return end
local billboard = Instance.new("BillboardGui")
billboard.Name = "ValtTag"
billboard.Size = UDim2.fromOffset(220, 72)
billboard.StudsOffsetWorldSpace = Vector3.new(0, model:GetExtentsSize().Y * 0.65 + 2, 0)
billboard.AlwaysOnTop = true
billboard.MaxDistance = 400
billboard.Parent = primary
if pet.icon ~= "" then
local img = Instance.new("ImageLabel")
img.BackgroundTransparency = 1
img.AnchorPoint = Vector2.new(0.5, 0)
img.Position = UDim2.new(0.5, 0, 0, 0)
img.Size = UDim2.fromOffset(34, 34)
img.Image = pet.icon
img.ScaleType = Enum.ScaleType.Fit
img.Parent = billboard
end
local title = Instance.new("TextLabel")
title.BackgroundTransparency = 1
title.Position = UDim2.new(0, 0, 0, 34)
title.Size = UDim2.new(1, 0, 0, 22)
title.Font = Enum.Font.GothamBold
title.TextScaled = true
title.TextColor3 = Color3.new(1, 1, 1)
title.TextStrokeTransparency = 0.4
title.Text = pet.name
title.Parent = billboard
local sub = Instance.new("TextLabel")
sub.BackgroundTransparency = 1
sub.Position = UDim2.new(0, 0, 0, 56)
sub.Size = UDim2.new(1, 0, 0, 16)
sub.Font = Enum.Font.GothamMedium
sub.TextScaled = true
sub.TextColor3 = pet.color
sub.TextStrokeTransparency = 0.5
sub.Text = string.format("%s | $%s/s", pet.rarity, abbreviateNumber(pet.rate))
sub.Parent = billboard
end
local function setupModel(model, pet)
local scale = CONFIG.SCALE_MULT * (pet.scale or 1)
if math.abs(scale - 1) > 0.001 then
pcall(function() model:ScaleTo(scale) end)
end
local hasJoints = false
for _, d in ipairs(model:GetDescendants()) do
if d:IsA("Motor6D") or d:IsA("Weld") or d:IsA("WeldConstraint") then
hasJoints = true
break
end
end
local primary = model.PrimaryPart
for _, part in ipairs(model:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
part.CanQuery = false
part.CanTouch = false
part.Massless = true
local anchored = CONFIG.ANCHORED
if anchored then
anchored = (not hasJoints) or part == primary
end
part.Anchored = anchored
end
end
if primary then
primary.Anchored = CONFIG.ANCHORED
end
return hasJoints
end
local function playIdle(model, pet)
if not (CONFIG.ANIMATE and pet.idle) then return end
local ok, err = pcall(function()
local host = model:FindFirstChildOfClass("Model") or model
local controller = host:FindFirstChildOfClass("AnimationController")
or host:FindFirstChildOfClass("Humanoid")
if not controller then
controller = Instance.new("AnimationController")
controller.Parent = host
end
local animator = controller:FindFirstChildOfClass("Animator")
if not animator then
animator = Instance.new("Animator")
animator.Parent = controller
end
local anim
if typeof(pet.idle) == "Instance" and pet.idle:IsA("Animation") then
anim = pet.idle:Clone()
else
anim = Instance.new("Animation")
anim.AnimationId = tostring(pet.idle)
end
local trackAnim = animator:LoadAnimation(anim)
trackAnim.Looped = true
trackAnim:Play()
end)
if not ok then
warn("[VALT SPAWNER] idle animation failed for " .. pet.name .. ": " .. tostring(err))
end
end
--=====================================================================
-- Spawn limit
--=====================================================================
local function enforceSpawnLimit()
while #activeSpawns > CONFIG.MAX_SPAWNS do
local record = table.remove(activeSpawns, 1)
if record and record.model then
pcall(function() record.model:Destroy() end)
end
end
end
--=====================================================================
-- Input tracking for tool placement
--=====================================================================
local lastTouchPos = nil
track(UserInputService.TouchTap:Connect(function(pos)
if pos and pos[1] then lastTouchPos = pos[1] end
end))
track(UserInputService.TouchEnded:Connect(function(part)
lastTouchPos = part.Position
end))
local function getSpawnPosition()
local isMobile = UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled
if isMobile and lastTouchPos and Camera then
local ray = Camera:ViewportPointToRay(lastTouchPos.X, lastTouchPos.Y)
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude
params.FilterDescendantsInstances = { LocalPlayer.Character, Workspace:FindFirstChild("__ValtSpawns") }
local result = Workspace:Raycast(ray.Origin, ray.Direction * 600, params)
if result then return result.Position end
end
local ok, mouse = pcall(function() return LocalPlayer:GetMouse() end)
if ok and mouse and mouse.Hit and mouse.Target then
return mouse.Hit.Position
end
local root = getCharacterRoot()
if root then
return root.Position + root.CFrame.LookVector * CONFIG.SPAWN_DISTANCE
end
return nil
end
--=====================================================================
-- Spawn
--=====================================================================
local function spawnPet(pet, positionOverride)
if not running then return false, "unloaded" end
local modelsFolder = ReplicatedStorage:FindFirstChild("AssetModels")
if modelsFolder then
modelsFolder = modelsFolder:FindFirstChild(pet.id)
end
if not modelsFolder then
return false, "no model for " .. pet.id
end
local root = getCharacterRoot()
if not root then
return false, "character not loaded"
end
local clone = modelsFolder:Clone()
clone.Name = "VALT_" .. pet.id
local jointed = setupModel(clone, pet)
clone.Parent = getSpawnFolder()
local targetPos
if CONFIG.OWN_PLOT_ONLY then
targetPos = getPlotSpawnPosition(#activeSpawns)
end
if not targetPos then
if typeof(positionOverride) == "Vector3" then
targetPos = positionOverride
else
local index = #activeSpawns
local angle = (index % 12) * (math.pi / 6)
local dist = CONFIG.SPAWN_DISTANCE + math.floor(index / 12) * 6
targetPos = root.Position + Vector3.new(math.cos(angle) * dist, 0, math.sin(angle) * dist)
end
end
local finalPos = resolveGroundPosition(targetPos, clone)
local look = root.Position
pcall(function()
clone:PivotTo(CFrame.new(finalPos, Vector3.new(look.X, finalPos.Y, look.Z)))
end)
if CONFIG.NAMETAG then
pcall(attachNametag, clone, pet)
end
playIdle(clone, pet)
local now = os.clock()
activeSpawns[#activeSpawns + 1] = {
model = clone,
root = clone.PrimaryPart,
basePos = finalPos,
t0 = now,
lastPay = now,
name = pet.name,
rate = pet.rate,
tagHeight = clone:GetExtentsSize().Y * 0.65 + 4,
jointed = jointed,
}
enforceSpawnLimit()
return true
end
--=====================================================================
-- Clear spawns
--=====================================================================
local function clearSpawns()
for _, record in ipairs(activeSpawns) do
if record.model then
pcall(function() record.model:Destroy() end)
end
end
table.clear(activeSpawns)
local folder = Workspace:FindFirstChild("__ValtSpawns")
if folder then
pcall(function() folder:Destroy() end)
end
end
--=====================================================================
-- Money popup
--=====================================================================
local function moneyPopup(record)
if not record.root or not record.root.Parent then return end
local billboard = Instance.new("BillboardGui")
billboard.Name = "ValtCash"
billboard.Size = UDim2.fromOffset(150, 40)
billboard.StudsOffsetWorldSpace = Vector3.new(0, record.tagHeight, 0)
billboard.AlwaysOnTop = true
billboard.MaxDistance = 300
billboard.Adornee = record.root
billboard.Parent = record.root
local label = Instance.new("TextLabel")
label.BackgroundTransparency = 1
label.Size = UDim2.fromScale(1, 1)
label.Font = Enum.Font.LuckiestGuy
label.TextScaled = true
label.TextColor3 = Color3.fromRGB(80, 235, 105)
label.TextStrokeColor3 = Color3.fromRGB(10, 45, 15)
label.TextStrokeTransparency = 0.15
label.Text = "+$" .. abbreviateNumber(record.rate)
label.Parent = billboard
TweenService:Create(billboard,
TweenInfo.new(1.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ StudsOffsetWorldSpace = Vector3.new(0, record.tagHeight + 4.5, 0) }
):Play()
TweenService:Create(label,
TweenInfo.new(1.1, Enum.EasingStyle.Quad, Enum.EasingDirection.In),
{ TextTransparency = 1, TextStrokeTransparency = 1 }
):Play()
Debris:AddItem(billboard, 1.3)
end
--=====================================================================
-- Tool giving
--=====================================================================
local function giveTool(pet)
if not running then return false, "unloaded" end
local modelsFolder = ReplicatedStorage:FindFirstChild("AssetModels")
if modelsFolder then
modelsFolder = modelsFolder:FindFirstChild(pet.id)
end
if not modelsFolder then
return false, "no model for " .. pet.id
end
local backpack = LocalPlayer:FindFirstChildOfClass("Backpack")
if not backpack then
return false, "no backpack"
end
local tool = Instance.new("Tool")
tool.Name = pet.name
tool.ToolTip = string.format("%s | $%s/s - click to place (one use)", pet.rarity, abbreviateNumber(pet.rate))
tool.CanBeDropped = false
tool.RequiresHandle = true
tool.TextureId = pet.icon
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Size = Vector3.new(1, 1, 1)
handle.Transparency = 1
handle.CanCollide = false
handle.CanQuery = false
handle.CanTouch = false
handle.Massless = true
handle.Parent = tool
local clone = modelsFolder:Clone()
clone.Name = "Pet"
local size = clone:GetExtentsSize()
local maxDim = math.max(size.X, size.Y, size.Z)
if maxDim > CONFIG.HAND_MAX_STUDS then
local factor = CONFIG.HAND_MAX_STUDS / maxDim
pcall(function() clone:ScaleTo(factor ^ 0.5) end)
end
local primary = clone.PrimaryPart or clone:FindFirstChildWhichIsA("BasePart", true)
local hasMotor = false
for _, d in ipairs(clone:GetDescendants()) do
if d:IsA("Motor6D") then
hasMotor = true
break
end
end
for _, part in ipairs(clone:GetDescendants()) do
if part:IsA("BasePart") then
part.Anchored = false
part.CanCollide = false
part.CanQuery = false
part.CanTouch = false
part.Massless = true
end
end
clone.Parent = tool
if primary then
local weld = Instance.new("Weld")
weld.Part0 = handle
weld.Part1 = primary
weld.C0 = CFrame.new(0, clone:GetExtentsSize().Y * 0.4, 0)
weld.Parent = handle
end
if not hasMotor then
for _, d in ipairs(clone:GetDescendants()) do
if d:IsA("BasePart") and d ~= primary then
local wc = Instance.new("WeldConstraint")
wc.Part0 = primary
wc.Part1 = d
wc.Parent = primary
end
end
else
playIdle(clone, pet)
end
tool.Parent = backpack
activeTools[#activeTools + 1] = tool
track(tool.Activated:Connect(function()
local pos = getSpawnPosition()
local ok, err = spawnPet(pet, pos)
if not ok then
warn("[VALT SPAWNER] place failed: " .. tostring(err))
return
end
for i = #activeTools, 1, -1 do
if activeTools[i] == tool then
table.remove(activeTools, i)
end
end
pcall(function() tool:Destroy() end)
end))
return true
end
local function clearTools()
for _, tool in ipairs(activeTools) do
pcall(function() tool:Destroy() end)
end
table.clear(activeTools)
end
--=====================================================================
-- Cash visual (fake local counter)
--=====================================================================
local cashVisual = {
label = nil,
base = 0,
bonus = 0,
shown = 0,
ours = nil,
conn = nil,
}
local MULTIPLIERS = { K = 1e3, M = 1e6, B = 1e9, T = 1e12 }
local function parseMoney(text)
local numStr, suffix = tostring(text):gsub("[%$,%s]", ""):match("^([%d%.]+)(%a*)$")
if not numStr then return nil end
local mult = suffix ~= "" and MULTIPLIERS[suffix:upper()] or 1
if not mult then return nil end
return (tonumber(numStr) or 0) * mult
end
local function formatMoney(n)
local units = {
{ 1e12, "T" },
{ 1e9, "B" },
{ 1e6, "M" },
{ 1e3, "K" },
}
for _, u in ipairs(units) do
if n >= u[1] then
local val = n / u[1]
local fmt = val >= 100 and "%.0f" or "%.1f"
return "$" .. string.format(fmt, val):gsub("%.0$", "") .. u[2]
end
end
return "$" .. string.format("%.0f", n)
end
local function findMoneyLabel()
local playerGui = LocalPlayer:FindFirstChildOfClass("PlayerGui")
if not playerGui then return nil end
local hud = playerGui:FindFirstChild("HUD")
for _, name in ipairs({ "GameHUD", "BottomLeft", "Money", "Value" }) do
hud = hud and hud:FindFirstChild(name)
end
if hud and hud:IsA("TextLabel") then
return hud
end
for _, obj in ipairs(playerGui:GetDescendants()) do
if obj:IsA("TextLabel") and obj.Text:match("^%$%d") and obj.AbsoluteSize.X > 40 then
local parent = obj
while parent do
if parent:IsA("ScreenGui") then
if parent.Enabled then return obj end
break
end
parent = parent.Parent
end
end
end
return nil
end
local function hookCashLabel()
local label = findMoneyLabel()
if not label then return false end
if label == cashVisual.label then return true end
if cashVisual.conn then
pcall(function() cashVisual.conn:Disconnect() end)
end
cashVisual.label = label
cashVisual.base = parseMoney(label.Text) or 0
cashVisual.shown = cashVisual.base + cashVisual.bonus
cashVisual.conn = track(label:GetPropertyChangedSignal("Text"):Connect(function()
if label.Text ~= cashVisual.ours then
cashVisual.base = parseMoney(label.Text) or cashVisual.base
end
end))
return true
end
local function releaseCashLabel()
if cashVisual.conn then
pcall(function() cashVisual.conn:Disconnect() end)
end
if cashVisual.label and cashVisual.label.Parent then
pcall(function()
cashVisual.label.Text = formatMoney(cashVisual.base)
end)
end
cashVisual.label = nil
cashVisual.conn = nil
cashVisual.bonus = 0
cashVisual.ours = nil
end
--=====================================================================
-- Heartbeat loop
--=====================================================================
track(RunService.Heartbeat:Connect(function(dt)
if not running then return end
local now = os.clock()
-- Cash visual
if CONFIG.CASH_VISUAL then
if not (cashVisual.label and cashVisual.label.Parent) then
hookCashLabel()
end
if cashVisual.label and cashVisual.bonus > 0 then
local target = cashVisual.base + cashVisual.bonus
cashVisual.shown = cashVisual.shown + (target - cashVisual.shown) * math.min(1, (dt or 0.016) * 6)
if math.abs(target - cashVisual.shown) < 1 then
cashVisual.shown = target
end
cashVisual.ours = formatMoney(cashVisual.shown)
cashVisual.label.Text = cashVisual.ours
end
end
-- Spin/float + payout
for i = #activeSpawns, 1, -1 do
local record = activeSpawns[i]
if not record.model or not record.model.Parent then
table.remove(activeSpawns, i)
else
local shouldRotate = CONFIG.SPIN or CONFIG.FLOAT
if shouldRotate and record.root and record.root.Anchored then
local t = now - record.t0
local yOff = CONFIG.FLOAT and math.sin(t * 1.6) * 0.6 or 0
local yaw = CONFIG.SPIN and t * 1.1 or 0
record.root.CFrame = CFrame.new(record.basePos + Vector3.new(0, yOff, 0)) * CFrame.Angles(0, yaw, 0)
end
if now - record.lastPay >= CONFIG.PAY_INTERVAL then
record.lastPay = now
if CONFIG.MONEY_POPUP then
moneyPopup(record)
end
if CONFIG.CASH_VISUAL then
cashVisual.bonus = cashVisual.bonus + record.rate * CONFIG.PAY_INTERVAL
end
end
end
end
end))
--=====================================================================
-- Unload
--=====================================================================
local function unload()
running = false
for _, conn in ipairs(connections) do
pcall(function() conn:Disconnect() end)
end
table.clear(connections)
clearSpawns()
clearTools()
releaseCashLabel()
if UI.window then
pcall(function() UI.window:Destroy() end)
end
getgenv().__VALT_SPAWNER = nil
warn("[VALT SPAWNER] unloaded")
end
--=====================================================================
-- Build UI
--=====================================================================
local function buildUI()
local ok, WindUI = pcall(function()
return loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))()
end)
if not ok or not WindUI then
warn("[VALT SPAWNER] WindUI failed to load: " .. tostring(WindUI))
return
end
local vp = Camera and Camera.ViewportSize or Vector2.new(1280, 720)
local size
if UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled then
size = UDim2.fromOffset(
math.clamp(math.floor(vp.X * 0.92), 300, 560),
math.clamp(math.floor(vp.Y * 0.82), 260, 420)
)
else
size = UDim2.fromOffset(620, 480)
end
local window = WindUI:CreateWindow({
Title = "VALT :: Pet Spawner",
Icon = "egg",
Author = "Steal An Egg | " .. #pets .. " assets",
Folder = "Valt Spawner",
Size = size,
Transparent = true,
Theme = "Dark",
SideBarWidth = 165,
HideSearchBar = false,
OpenButton = { Enabled = false },
})
UI.window = window
if getgenv().__VALT_SPAWNER then
getgenv().__VALT_SPAWNER.window = window
end
local petsTab = window:Tab({ Title = "Pets", Icon = "paw-print" })
local previewTab = window:Tab({ Title = "Preview", Icon = "eye" })
local optionsTab = window:Tab({ Title = "Options", Icon = "settings" })
UI.gridTab = petsTab
petsTab:Input({
Title = "Search",
Placeholder = "pet name...",
Callback = function(text)
filter.text = string.lower(tostring(text or ""))
UI.rebuild()
end,
})
petsTab:Dropdown({
Title = "Rarity",
Values = rarityList,
Value = "All",
Callback = function(value)
filter.rarity = tostring(value)
UI.rebuild()
end,
})
UI.counter = petsTab:Paragraph({
Title = "Loaded",
Desc = #pets .. " assets ready - click a card to spawn",
})
petsTab:Divider()
local function clearRows()
for _, row in ipairs(UI.rows) do
local frame = row.ElementFrame
if typeof(frame) == "Instance" then
pcall(function() frame:Destroy() end)
end
end
table.clear(UI.rows)
end
local rebuildId = 0
function UI.rebuild()
rebuildId += 1
local thisId = rebuildId
clearRows()
local filtered = {}
for _, pet in ipairs(pets) do
local nameMatch = filter.text == "" or string.find(string.lower(pet.name), filter.text, 1, true) ~= nil
local rarityMatch = filter.rarity == "All" or pet.rarity == filter.rarity
if nameMatch and rarityMatch then
filtered[#filtered + 1] = pet
end
end
if UI.counter then
pcall(function()
UI.counter:SetDesc(#filtered .. " of " .. #pets .. " assets shown - click a card to spawn")
end)
end
task.spawn(function()
local row
local col = 0
for i, pet in ipairs(filtered) do
if thisId ~= rebuildId or not running then return end
if col == 0 then
row = petsTab:HStack({})
UI.rows[#UI.rows + 1] = row
end
local btn = row:Button({
Title = pet.name,
Desc = string.format("%s | $%s/s", pet.rarity, abbreviateNumber(pet.rate)),
Callback = function()
selectedPet = pet
if CONFIG.GIVE_TOOL then
local success, err = giveTool(pet)
WindUI:Notify({
Title = success and (pet.name .. " -> backpack") or "tool failed",
Content = success and "equip it, then click to place the pet" or tostring(err),
Duration = success and 2 or 4,
Icon = success and "backpack" or "circle-alert",
})
return
end
local success, err = spawnPet(pet)
WindUI:Notify({
Title = success and (pet.name .. " spawned") or "spawn failed",
Content = success
and (pet.rarity .. " | " .. #activeSpawns .. "/" .. CONFIG.MAX_SPAWNS .. " active")
or tostring(err),
Duration = success and 2 or 4,
Icon = success and "sparkles" or "circle-alert",
})
end,
})
if pet.icon ~= "" then
pcall(function() btn:SetThumbnail(pet.icon) end)
end
col += 1
if col >= CONFIG.GRID_COLUMNS then
col = 0
if i % (CONFIG.GRID_COLUMNS * 4) == 0 then
task.wait()
end
end
end
end)
end
--=================================================================
-- Preview tab
--=================================================================
previewTab:Section({ Title = "Model viewer" })
local petNames = {}
for _, pet in ipairs(pets) do
petNames[#petNames + 1] = pet.name
end
local function previewPet(name)
local pet
for _, p in ipairs(pets) do
if p.name == name then pet = p break end
end
if not pet then return end
selectedPet = pet
local modelsFolder = ReplicatedStorage:FindFirstChild("AssetModels")
if modelsFolder then modelsFolder = modelsFolder:FindFirstChild(pet.id) end
if not modelsFolder then
WindUI:Notify({
Title = "no model",
Content = pet.id,
Duration = 3,
Icon = "circle-alert",
})
return
end
if UI.viewport then
pcall(function()
UI.viewport:SetObject({ modelsFolder:Clone() })
end)
end
if UI.previewInfo then
pcall(function()
UI.previewInfo:SetTitle(pet.name)
UI.previewInfo:SetDesc(string.format(
"Rarity: %s | Earns: $%s/s | Base scale: %.2f",
pet.rarity, abbreviateNumber(pet.rate), pet.scale
))
if pet.icon ~= "" then
UI.previewInfo:SetImage(pet.icon)
end
end)
end
end
previewTab:Dropdown({
Title = "Pet",
Values = petNames,
Value = petNames[1],
Callback = previewPet,
})
UI.previewInfo = previewTab:Paragraph({
Title = "-",
Desc = "pick a pet",
Image = "",
ImageSize = 48,
})
local previewSource = ReplicatedStorage:FindFirstChild("AssetModels")
if previewSource and pets[1] then
previewSource = previewSource:FindFirstChild(pets[1].id)
else
previewSource = nil
end
UI.viewport = previewTab:Viewport({
Title = "Model",
Object = previewSource and previewSource:Clone() or Instance.new("Model"),
Height = 220,
Interactive = true,
})
previewTab:Button({
Title = "Take into backpack",
Desc = "hands you the previewed pet as a tool",
Callback = function()
if not selectedPet then return end
local success, err = giveTool(selectedPet)
WindUI:Notify({
Title = success and (selectedPet.name .. " -> backpack") or "tool failed",
Content = success and "equip it, then click to place the pet" or tostring(err),
Duration = 3,
Icon = success and "backpack" or "circle-alert",
})
end,
})
previewTab:Button({
Title = "Spawn this one",
Desc = "drops the previewed pet in front of you",
Callback = function()
if not selectedPet then return end
local success, err = spawnPet(selectedPet)
WindUI:Notify({
Title = success and (selectedPet.name .. " spawned") or "spawn failed",
Content = success
and (#activeSpawns .. "/" .. CONFIG.MAX_SPAWNS .. " active")
or tostring(err),
Duration = 3,
Icon = success and "sparkles" or "circle-alert",
})
end,
})
--=================================================================
-- Options tab
--=================================================================
optionsTab:Section({ Title = "Spawn behaviour" })
optionsTab:Toggle({
Title = "Give as backpack tool",
Desc = "on = card click hands you the pet, click again in-world to place it",
Value = CONFIG.GIVE_TOOL,
Callback = function(v) CONFIG.GIVE_TOOL = v end,
})
optionsTab:Slider({
Title = "Held pet size (studs)",
Step = 1,
Value = { Min = 2, Max = 14, Default = CONFIG.HAND_MAX_STUDS },
Callback = function(v) CONFIG.HAND_MAX_STUDS = tonumber(v) or 4 end,
})
optionsTab:Slider({
Title = "Scale multiplier",
Step = 0.1,
Value = { Min = 0.2, Max = 8, Default = CONFIG.SCALE_MULT },
Callback = function(v) CONFIG.SCALE_MULT = tonumber(v) or 1 end,
})
optionsTab:Slider({
Title = "Spawn distance",
Step = 1,
Value = { Min = 4, Max = 60, Default = CONFIG.SPAWN_DISTANCE },
Callback = function(v) CONFIG.SPAWN_DISTANCE = tonumber(v) or 12 end,
})
optionsTab:Slider({
Title = "Max active spawns",
Step = 1,
Value = { Min = 1, Max = 120, Default = CONFIG.MAX_SPAWNS },
Callback = function(v)
CONFIG.MAX_SPAWNS = math.floor(tonumber(v) or 40)
enforceSpawnLimit()
end,
})
optionsTab:Toggle({
Title = "Spin",
Value = CONFIG.SPIN,
Callback = function(v) CONFIG.SPIN = v end,
})
optionsTab:Toggle({
Title = "Float",
Value = CONFIG.FLOAT,
Callback = function(v) CONFIG.FLOAT = v end,
})
optionsTab:Toggle({
Title = "Place in my plot only",
Value = CONFIG.OWN_PLOT_ONLY,
Callback = function(v) CONFIG.OWN_PLOT_ONLY = v end,
})
optionsTab:Toggle({
Title = "Sit on the ground",
Value = CONFIG.GROUND,
Callback = function(v) CONFIG.GROUND = v end,
})
optionsTab:Toggle({
Title = "Play idle animation",
Value = CONFIG.ANIMATE,
Callback = function(v) CONFIG.ANIMATE = v end,
})
optionsTab:Toggle({
Title = "Name tags",
Value = CONFIG.NAMETAG,
Callback = function(v) CONFIG.NAMETAG = v end,
})
optionsTab:Toggle({
Title = "Count it on my cash",
Desc = "your own money label rises with the popups - visual only, the server never sees it",
Value = CONFIG.CASH_VISUAL,
Callback = function(v)
CONFIG.CASH_VISUAL = v
if not v then releaseCashLabel() end
end,
})
optionsTab:Toggle({
Title = "Money popups",
Desc = "green +$X off every spawn, same as the game's own pets",
Value = CONFIG.MONEY_POPUP,
Callback = function(v) CONFIG.MONEY_POPUP = v end,
})
optionsTab:Slider({
Title = "Payout interval (s)",
Step = 0.5,
Value = { Min = 0.5, Max = 10, Default = CONFIG.PAY_INTERVAL },
Callback = function(v) CONFIG.PAY_INTERVAL = tonumber(v) or 1 end,
})
optionsTab:Toggle({
Title = "Anchored",
Desc = "off = the rig falls on its own joints",
Value = CONFIG.ANCHORED,
Callback = function(v) CONFIG.ANCHORED = v end,
})
optionsTab:Divider()
optionsTab:Section({ Title = "Bulk" })
optionsTab:Button({
Title = "Spawn random",
Callback = function()
local pet = pets[math.random(1, #pets)]
spawnPet(pet)
WindUI:Notify({
Title = pet.name,
Content = "random spawn",
Duration = 2,
Icon = "dices",
})
end,
})
optionsTab:Button({
Title = "Spawn every pet of the selected rarity",
Desc = "uses the rarity filter from the Pets tab",
Callback = function()
task.spawn(function()
local count = 0
for _, pet in ipairs(pets) do
local match = filter.rarity == "All" or pet.rarity == filter.rarity
if match then
if spawnPet(pet) then count += 1 end
task.wait(0.05)
end
end
WindUI:Notify({
Title = "bulk spawn",
Content = count .. " spawned",
Duration = 3,
Icon = "sparkles",
})
end)
end,
})
optionsTab:Button({
Title = "Clear all spawns",
Callback = function()
local count = #activeSpawns
clearSpawns()
WindUI:Notify({
Title = "cleared",
Content = count .. " removed",
Duration = 2,
Icon = "trash-2",
})
end,
})
optionsTab:Button({
Title = "Empty the backpack",
Desc = "removes every pet tool this script handed you",
Callback = function()
local count = #activeTools
clearTools()
WindUI:Notify({
Title = "backpack cleared",
Content = count .. " tools removed",
Duration = 2,
Icon = "backpack",
})
end,
})
optionsTab:Divider()
optionsTab:Button({
Title = "Unload (End)",
Desc = "kills every spawn, the hub and all connections",
Callback = function()
getgenv().__VALT_SPAWNER.unload()
end,
})
UI.rebuild()
if petNames[1] then previewPet(petNames[1]) end
pcall(function() window:SelectTab(petsTab.Index) end)
return window
end
--=====================================================================
-- Global API + End keybind
--=====================================================================
getgenv().__VALT_SPAWNER = {
unload = unload,
CONFIG = CONFIG,
PETS = pets,
spawn = spawnPet,
give = giveTool,
tools = activeTools,
clear = clearSpawns,
}
track(UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Enum.KeyCode.End then
unload()
end
end))
--=====================================================================
-- Boot
--=====================================================================
buildUI()
warn("[VALT SPAWNER] loaded - " .. #pets .. " assets indexed. Unload: End.") One of the Best Script for Steal an Egg. You can find best features in this Script.Features:
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-- Auto Steal Script -- Auto Steal Script
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local LocalPlayer = Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
getgenv().AutoSteal = true
while getgenv().AutoSteal do
task.wait(0.5)
pcall(function()
-- palitan mo to depende sa game mo
-- example remote:
local args = {
[1] = "Steal"
}
ReplicatedStorage:WaitForChild("RemoteEvent"):FireServer(unpack(args))
end)
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OP Instant Steal, Egg ESP, And Fly, and everything else YOU need to get a TON of money in Steal An Egg. Works on any executor, ( I made sure it work on Xeno, and Solara) since it was a constant issue I saw with other scripts. Feel free to check out my profile and join my NEW Discord server!Thank you for using Elite Scr
--[[ --[[
ELITE SCRIPTS — Steal An Egg
Keyless • UNC Compatible • Works on ANY Executor
discord.gg/elite3m7h
HONEST FEATURE LIST (what actually works client-side):
[WORKING]
- Egg ESP (highlights + labels world eggs)
- Fly (WASD + Space/Ctrl)
- Instant TP / Tween to nearest or rarest egg
- ProximityPrompt + touchinterest pickup attempt
- Auto Return to base (best-effort plot find)
- Anti AFK
- UI + RightShift toggle
[LIMITED / BEST-EFFORT]
- Auto Steal: walks/tps to egg + fires prompts/remotes if present
- Auto Hatch / Auto Place: fires common remote name patterns only
(will only work if the game still uses matching RemoteEvent names)
[REMOVED — misleading]
- Spawn any egg into inventory (server-authoritative; client cannot grant real eggs)
]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local VirtualUser = game:GetService("VirtualUser")
local CoreGui = game:GetService("CoreGui")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local StarterGui = game:GetService("StarterGui")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local Root = Character:WaitForChild("HumanoidRootPart")
LocalPlayer.CharacterAdded:Connect(function(char)
Character = char
Humanoid = char:WaitForChild("Humanoid")
Root = char:WaitForChild("HumanoidRootPart")
end)
-- Anti AFK (always on)
LocalPlayer.Idled:Connect(function()
pcall(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end)
end)
-- ======================== CONFIG ========================
local Config = {
AutoSteal = false,
InstantSteal = false,
AutoReturn = false,
AntiGuard = false,
EggESP = false,
AutoHatch = false,
Fly = false,
WalkSpeed = 50,
FlySpeed = 80,
TweenSpeed = 140,
StealDelay = 1.2,
}
local RarityOrder = {
Common = 1, Uncommon = 2, Rare = 3, Epic = 4,
Legendary = 5, Mythic = 6, Secret = 7, Cosmic = 8,
Divine = 9, Eternal = 10
}
-- ======================== UTILS ========================
local function Notify(title, text, duration)
pcall(function()
StarterGui:SetCore("SendNotification", {
Title = title or "Elite Scripts",
Text = text or "",
Duration = duration or 3
})
end)
end
local function GetCharacter()
return LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
end
local function GetRoot()
local char = GetCharacter()
return char and char:FindFirstChild("HumanoidRootPart")
end
local function GetHumanoid()
local char = GetCharacter()
return char and char:FindFirstChildOfClass("Humanoid")
end
local function SafeTween(part, targetCFrame, speed)
if not part or not targetCFrame then return end
local dist = (part.Position - targetCFrame.Position).Magnitude
local time = math.clamp(dist / (speed or Config.TweenSpeed), 0.05, 10)
local tween = TweenService:Create(part, TweenInfo.new(time, Enum.EasingStyle.Linear), {CFrame = targetCFrame})
tween:Play()
tween.Completed:Wait()
end
local function InstantTP(cframe)
local root = GetRoot()
if root then
root.CFrame = cframe
end
end
-- ======================== EGG DETECTION ========================
-- Steal An Egg eggs are models/parts in Workspace nests. Detection is name + attribute based.
local function IsEgg(obj)
if not obj then return false end
if not (obj:IsA("Model") or obj:IsA("BasePart")) then return false end
local name = string.lower(obj.Name)
if string.find(name, "egg") then return true end
if obj:GetAttribute("Rarity") or obj:GetAttribute("EggType") or obj:GetAttribute("EggId") then return true end
if obj:FindFirstChild("Egg") or obj:FindFirstChild("Handle") then return true end
-- ProximityPrompt often marks stealeable eggs
if obj:FindFirstChildWhichIsA("ProximityPrompt", true) and string.find(name, "nest") == nil then
local prompt = obj:FindFirstChildWhichIsA("ProximityPrompt", true)
if prompt and (string.find(string.lower(prompt.ActionText or ""), "steal") or string.find(string.lower(prompt.ObjectText or ""), "egg")) then
return true
end
end
return false
end
local function GetEggRarity(egg)
local rar = egg:GetAttribute("Rarity") or egg:GetAttribute("RarityName") or egg:GetAttribute("Tier")
if rar then return tostring(rar) end
local name = string.lower(egg.Name)
for r, _ in pairs(RarityOrder) do
if string.find(name, string.lower(r)) then return r end
end
return "Common"
end
local function GetPrimaryPart(obj)
if obj:IsA("BasePart") then return obj end
if obj:IsA("Model") then
return obj.PrimaryPart or obj:FindFirstChild("Handle") or obj:FindFirstChildWhichIsA("BasePart")
end
return nil
end
local function GetAllEggs()
local eggs = {}
local seen = {}
for _, obj in ipairs(Workspace:GetDescendants()) do
if IsEgg(obj) and not seen[obj] then
local primary = GetPrimaryPart(obj)
if primary and primary:IsDescendantOf(Workspace) then
seen[obj] = true
table.insert(eggs, {
Instance = obj,
Part = primary,
Rarity = GetEggRarity(obj),
Position = primary.Position
})
end
end
end
return eggs
end
local function GetNearestEgg()
local eggs = GetAllEggs()
local root = GetRoot()
if not root or #eggs == 0 then return nil end
table.sort(eggs, function(a, b)
return (a.Position - root.Position).Magnitude < (b.Position - root.Position).Magnitude
end)
return eggs[1]
end
local function GetBestEgg()
local eggs = GetAllEggs()
local root = GetRoot()
if not root or #eggs == 0 then return nil end
table.sort(eggs, function(a, b)
local ra = RarityOrder[a.Rarity] or 0
local rb = RarityOrder[b.Rarity] or 0
if ra ~= rb then return ra > rb end
return (a.Position - root.Position).Magnitude < (b.Position - root.Position).Magnitude
end)
return eggs[1]
end
-- ======================== BASE / RETURN ========================
local function FindBasePart()
-- Common plot folder names in Steal An Egg style games
local folders = {"Plots", "Bases", "Homes", "PlayerPlots", "Tycoons"}
for _, fname in ipairs(folders) do
local folder = Workspace:FindFirstChild(fname)
if folder then
for _, p in ipairs(folder:GetChildren()) do
local owner = p:FindFirstChild("Owner") or p:FindFirstChild("Player") or p:FindFirstChild("OwnerName")
if owner then
local val = owner.Value
if val == LocalPlayer or val == LocalPlayer.Name or tostring(val) == LocalPlayer.Name then
return p:FindFirstChild("Spawn") or p:FindFirstChild("Center") or p:FindFirstChild("Base") or p:FindFirstChildWhichIsA("BasePart")
end
end
if string.find(string.lower(p.Name), string.lower(LocalPlayer.Name)) then
return p:FindFirstChild("Spawn") or p:FindFirstChildWhichIsA("BasePart")
end
end
end
end
-- Fallback: look for LocalPlayer plot attributes
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:GetAttribute("Owner") == LocalPlayer.UserId or obj:GetAttribute("OwnerName") == LocalPlayer.Name then
return obj:IsA("BasePart") and obj or obj:FindFirstChildWhichIsA("BasePart")
end
end
return nil
end
local function ReturnToBase()
local root = GetRoot()
if not root then return end
local base = FindBasePart()
if base then
local cf = base:IsA("BasePart") and base.CFrame or base:GetPivot()
if Config.InstantSteal then
InstantTP(cf + Vector3.new(0, 4, 0))
else
SafeTween(root, cf + Vector3.new(0, 4, 0), Config.TweenSpeed)
end
return true
end
-- Last resort: fire any home/return remote
pcall(function()
for _, r in ipairs(ReplicatedStorage:GetDescendants()) do
if r:IsA("RemoteEvent") then
local n = string.lower(r.Name)
if string.find(n, "home") or string.find(n, "return") or string.find(n, "base") or string.find(n, "plot") then
r:FireServer()
return
end
end
end
end)
return false
end
-- ======================== STEAL LOGIC ========================
local Stealing = false
local function TryPickup(eggData)
local root = GetRoot()
if not root or not eggData then return end
-- 1) ProximityPrompt (most reliable client pickup in many games)
pcall(function()
local prompt = eggData.Instance:FindFirstChildWhichIsA("ProximityPrompt", true)
if prompt and fireproximityprompt then
fireproximityprompt(prompt)
elseif prompt then
-- fallback: hold near prompt
prompt:InputHoldBegin()
task.wait(0.1)
prompt:InputHoldEnd()
end
end)
-- 2) Touch interest
pcall(function()
if firetouchinterest then
firetouchinterest(root, eggData.Part, 0)
task.wait(0.05)
firetouchinterest(root, eggData.Part, 1)
end
end)
-- 3) Click detector
pcall(function()
local cd = eggData.Instance:FindFirstChildWhichIsA("ClickDetector", true)
if cd and fireclickdetector then
fireclickdetector(cd)
end
end)
-- 4) Best-effort remote fire (only if name matches steal/pickup patterns)
pcall(function()
for _, remote in ipairs(ReplicatedStorage:GetDescendants()) do
if remote:IsA("RemoteEvent") then
local n = string.lower(remote.Name)
if string.find(n, "steal") or string.find(n, "pickup") or string.find(n, "collect")
or string.find(n, "grab") or string.find(n, "takeegg") or string.find(n, "claimegg") then
pcall(function() remote:FireServer(eggData.Instance) end)
pcall(function() remote:FireServer(eggData.Instance.Name) end)
pcall(function() remote:FireServer() end)
end
end
end
end)
end
local function StealEgg(eggData)
if Stealing or not eggData then return end
Stealing = true
local root = GetRoot()
if not root then
Stealing = false
return
end
local targetCF = CFrame.new(eggData.Position + Vector3.new(0, 3, 0))
if Config.InstantSteal then
InstantTP(targetCF)
else
SafeTween(root, targetCF, Config.TweenSpeed)
end
task.wait(0.2)
TryPickup(eggData)
task.wait(0.25)
if Config.AutoReturn then
ReturnToBase()
end
Stealing = false
end
-- ======================== AUTO LOOPS ========================
local connections = {}
local function StartAutoSteal()
if connections.AutoSteal then return end
connections.AutoSteal = task.spawn(function()
while Config.AutoSteal do
if not Stealing then
local egg = GetBestEgg() or GetNearestEgg()
if egg then
StealEgg(egg)
end
end
task.wait(Config.StealDelay)
end
connections.AutoSteal = nil
end)
end
local function StopAutoSteal()
Config.AutoSteal = false
end
-- ======================== ESP ========================
local ESPFolder = Instance.new("Folder")
ESPFolder.Name = "EliteEggESP"
pcall(function() ESPFolder.Parent = CoreGui end)
if not ESPFolder.Parent then
ESPFolder.Parent = LocalPlayer:WaitForChild("PlayerGui")
end
local function ClearESP()
for _, c in ipairs(ESPFolder:GetChildren()) do
c:Destroy()
end
end
local function CreateESP(eggData)
if not eggData or not eggData.Part then return end
local billboard = Instance.new("BillboardGui")
billboard.Name = "EggESP"
billboard.Adornee = eggData.Part
billboard.Size = UDim2.new(0, 130, 0, 36)
billboard.StudsOffset = Vector3.new(0, 2.5, 0)
billboard.AlwaysOnTop = true
billboard.Parent = ESPFolder
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, 0, 1, 0)
label.BackgroundTransparency = 1
label.Text = (eggData.Rarity or "?") .. " Egg"
label.TextColor3 = Color3.fromRGB(200, 140, 255)
label.TextStrokeTransparency = 0.35
label.Font = Enum.Font.GothamBold
label.TextSize = 13
label.Parent = billboard
pcall(function()
local highlight = Instance.new("Highlight")
highlight.Adornee = eggData.Instance
highlight.FillColor = Color3.fromRGB(168, 85, 247)
highlight.OutlineColor = Color3.fromRGB(220, 180, 255)
highlight.FillTransparency = 0.55
highlight.OutlineTransparency = 0.2
highlight.Parent = ESPFolder
end)
end
local function UpdateESP()
ClearESP()
if not Config.EggESP then return end
local eggs = GetAllEggs()
for _, egg in ipairs(eggs) do
CreateESP(egg)
end
end
-- ======================== FLY ========================
local Flying = false
local FlyBV, FlyBG
local function StartFly()
if Flying then return end
local root = GetRoot()
local hum = GetHumanoid()
if not root or not hum then return end
Flying = true
hum.PlatformStand = true
FlyBV = Instance.new("BodyVelocity")
FlyBV.MaxForce = Vector3.new(9e9, 9e9, 9e9)
FlyBV.Velocity = Vector3.zero
FlyBV.Parent = root
FlyBG = Instance.new("BodyGyro")
FlyBG.MaxTorque = Vector3.new(9e9, 9e9, 9e9)
FlyBG.P = 9e4
FlyBG.Parent = root
connections.Fly = RunService.RenderStepped:Connect(function()
if not Flying then return end
root = GetRoot()
if not root or not root.Parent then return end
local cam = Workspace.CurrentCamera
if not cam then return end
local dir = Vector3.zero
if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir = dir + cam.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir = dir - cam.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir = dir - cam.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir = dir + cam.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then dir = dir + Vector3.new(0, 1, 0) end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then dir = dir - Vector3.new(0, 1, 0) end
FlyBV.Velocity = dir.Magnitude > 0 and dir.Unit * Config.FlySpeed or Vector3.zero
FlyBG.CFrame = cam.CFrame
end)
end
local function StopFly()
Flying = false
if connections.Fly then
connections.Fly:Disconnect()
connections.Fly = nil
end
if FlyBV then FlyBV:Destroy() FlyBV = nil end
if FlyBG then FlyBG:Destroy() FlyBG = nil end
local hum = GetHumanoid()
if hum then hum.PlatformStand = false end
end
-- ======================== AUTO HATCH (best-effort remotes only) ========================
local function TryAutoHatch()
if not Config.AutoHatch then return end
pcall(function()
for _, remote in ipairs(ReplicatedStorage:GetDescendants()) do
if remote:IsA("RemoteEvent") then
local n = string.lower(remote.Name)
if string.find(n, "hatch") or string.find(n, "placeegg") or string.find(n, "place")
or string.find(n, "openegg") or string.find(n, "grow") then
pcall(function() remote:FireServer() end)
pcall(function() remote:FireServer("All") end)
end
end
end
end)
end
-- ======================== UI ========================
local function CreateUI()
pcall(function()
local old = CoreGui:FindFirstChild("EliteScripts_SAE")
if old then old:Destroy() end
end)
pcall(function()
local old = LocalPlayer.PlayerGui:FindFirstChild("EliteScripts_SAE")
if old then old:Destroy() end
end)
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "EliteScripts_SAE"
ScreenGui.ResetOnSpawn = false
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
pcall(function() ScreenGui.Parent = CoreGui end)
if not ScreenGui.Parent then
ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
end
local Main = Instance.new("Frame")
Main.Name = "Main"
Main.Size = UDim2.new(0, 500, 0, 400)
Main.Position = UDim2.new(0.5, -250, 0.5, -200)
Main.BackgroundColor3 = Color3.fromRGB(18, 16, 28)
Main.BorderSizePixel = 0
Main.Parent = ScreenGui
Instance.new("UICorner", Main).CornerRadius = UDim.new(0, 12)
local TopAccent = Instance.new("Frame")
TopAccent.Size = UDim2.new(1, 0, 0, 3)
TopAccent.BackgroundColor3 = Color3.fromRGB(168, 85, 247)
TopAccent.BorderSizePixel = 0
TopAccent.Parent = Main
-- Sidebar
local Sidebar = Instance.new("Frame")
Sidebar.Size = UDim2.new(0, 120, 1, -3)
Sidebar.Position = UDim2.new(0, 0, 0, 3)
Sidebar.BackgroundColor3 = Color3.fromRGB(22, 20, 35)
Sidebar.BorderSizePixel = 0
Sidebar.Parent = Main
Instance.new("UICorner", Sidebar).CornerRadius = UDim.new(0, 12)
local SideTitle = Instance.new("TextLabel")
SideTitle.Size = UDim2.new(1, -12, 0, 20)
SideTitle.Position = UDim2.new(0, 10, 0, 12)
SideTitle.BackgroundTransparency = 1
SideTitle.Text = "ELITE SCRIPTS"
SideTitle.TextColor3 = Color3.fromRGB(168, 85, 247)
SideTitle.Font = Enum.Font.GothamBold
SideTitle.TextSize = 12
SideTitle.TextXAlignment = Enum.TextXAlignment.Left
SideTitle.Parent = Sidebar
local SideSub = Instance.new("TextLabel")
SideSub.Size = UDim2.new(1, -12, 0, 14)
SideSub.Position = UDim2.new(0, 10, 0, 30)
SideSub.BackgroundTransparency = 1
SideSub.Text = "Steal An Egg"
SideSub.TextColor3 = Color3.fromRGB(160, 155, 180)
SideSub.Font = Enum.Font.Gotham
SideSub.TextSize = 10
SideSub.TextXAlignment = Enum.TextXAlignment.Left
SideSub.Parent = Sidebar
local Content = Instance.new("Frame")
Content.Name = "Content"
Content.Size = UDim2.new(1, -130, 1, -16)
Content.Position = UDim2.new(0, 130, 0, 10)
Content.BackgroundTransparency = 1
Content.Parent = Main
local Header = Instance.new("TextLabel")
Header.Size = UDim2.new(1, 0, 0, 20)
Header.BackgroundTransparency = 1
Header.Text = "ELITE SCRIPTS"
Header.TextColor3 = Color3.fromRGB(240, 240, 255)
Header.Font = Enum.Font.GothamBold
Header.TextSize = 15
Header.TextXAlignment = Enum.TextXAlignment.Left
Header.Parent = Content
local SubHeader = Instance.new("TextLabel")
SubHeader.Size = UDim2.new(1, 0, 0, 14)
SubHeader.Position = UDim2.new(0, 0, 0, 20)
SubHeader.BackgroundTransparency = 1
SubHeader.Text = "Steal An Egg • Fluent UI"
SubHeader.TextColor3 = Color3.fromRGB(160, 155, 180)
SubHeader.Font = Enum.Font.Gotham
SubHeader.TextSize = 11
SubHeader.TextXAlignment = Enum.TextXAlignment.Left
SubHeader.Parent = Content
local Keyless = Instance.new("TextLabel")
Keyless.Size = UDim2.new(1, 0, 0, 12)
Keyless.Position = UDim2.new(0, 0, 0, 36)
Keyless.BackgroundTransparency = 1
Keyless.Text = "Keyless • UNC • discord.gg/elite3m7h"
Keyless.TextColor3 = Color3.fromRGB(140, 135, 160)
Keyless.Font = Enum.Font.Gotham
Keyless.TextSize = 10
Keyless.TextXAlignment = Enum.TextXAlignment.Left
Keyless.Parent = Content
local QuickTitle = Instance.new("TextLabel")
QuickTitle.Size = UDim2.new(0, 90, 0, 16)
QuickTitle.Position = UDim2.new(0, 0, 0, 58)
QuickTitle.BackgroundTransparency = 1
QuickTitle.Text = "Quick Load"
QuickTitle.TextColor3 = Color3.fromRGB(240, 240, 255)
QuickTitle.Font = Enum.Font.GothamSemiBold
QuickTitle.TextSize = 12
QuickTitle.TextXAlignment = Enum.TextXAlignment.Left
QuickTitle.Parent = Content
local QuickDesc = Instance.new("TextLabel")
QuickDesc.Size = UDim2.new(1, -95, 0, 14)
QuickDesc.Position = UDim2.new(0, 90, 0, 59)
QuickDesc.BackgroundTransparency = 1
QuickDesc.Text = "Only working client features shown."
QuickDesc.TextColor3 = Color3.fromRGB(140, 135, 160)
QuickDesc.Font = Enum.Font.Gotham
QuickDesc.TextSize = 10
QuickDesc.TextXAlignment = Enum.TextXAlignment.Left
QuickDesc.Parent = Content
local function MakeToggle(parent, y, text, default, callback)
local row = Instance.new("Frame")
row.Size = UDim2.new(1, -12, 0, 28)
row.Position = UDim2.new(0, 0, 0, y)
row.BackgroundColor3 = Color3.fromRGB(32, 29, 48)
row.BorderSizePixel = 0
row.Parent = parent
Instance.new("UICorner", row).CornerRadius = UDim.new(0, 6)
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, -56, 1, 0)
label.Position = UDim2.new(0, 10, 0, 0)
label.BackgroundTransparency = 1
label.Text = text
label.TextColor3 = Color3.fromRGB(240, 240, 255)
label.Font = Enum.Font.GothamMedium
label.TextSize = 12
label.TextXAlignment = Enum.TextXAlignment.Left
label.Parent = row
local track = Instance.new("Frame")
track.Size = UDim2.new(0, 38, 0, 18)
track.Position = UDim2.new(1, -48, 0.5, -9)
track.BackgroundColor3 = default and Color3.fromRGB(168, 85, 247) or Color3.fromRGB(60, 55, 80)
track.BorderSizePixel = 0
track.Parent = row
Instance.new("UICorner", track).CornerRadius = UDim.new(1, 0)
local knob = Instance.new("Frame")
knob.Size = UDim2.new(0, 14, 0, 14)
knob.Position = default and UDim2.new(1, -16, 0.5, -7) or UDim2.new(0, 2, 0.5, -7)
knob.BackgroundColor3 = Color3.fromRGB(240, 240, 255)
knob.BorderSizePixel = 0
knob.Parent = track
Instance.new("UICorner", knob).CornerRadius = UDim.new(1, 0)
local enabled = default
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, 0, 1, 0)
btn.BackgroundTransparency = 1
btn.Text = ""
btn.Parent = row
btn.MouseButton1Click:Connect(function()
enabled = not enabled
track.BackgroundColor3 = enabled and Color3.fromRGB(168, 85, 247) or Color3.fromRGB(60, 55, 80)
knob.Position = enabled and UDim2.new(1, -16, 0.5, -7) or UDim2.new(0, 2, 0.5, -7)
callback(enabled)
end)
end
local togglesY = 82
local gap = 32
MakeToggle(Content, togglesY, "Auto Steal", false, function(v)
Config.AutoSteal = v
if v then StartAutoSteal() else StopAutoSteal() end
Notify("Elite Scripts", "Auto Steal: " .. (v and "ON" or "OFF"))
end)
MakeToggle(Content, togglesY + gap, "Instant Steal (TP)", false, function(v)
Config.InstantSteal = v
Notify("Elite Scripts", "Instant Steal: " .. (v and "ON" or "OFF"))
end)
MakeToggle(Content, togglesY + gap * 2, "Auto Return Base", false, function(v)
Config.AutoReturn = v
Notify("Elite Scripts", "Auto Return: " .. (v and "ON" or "OFF"))
end)
MakeToggle(Content, togglesY + gap * 3, "Anti Guard (low HP return)", false, function(v)
Config.AntiGuard = v
Notify("Elite Scripts", "Anti Guard: " .. (v and "ON" or "OFF"))
end)
MakeToggle(Content, togglesY + gap * 4, "Egg ESP", false, function(v)
Config.EggESP = v
if v then UpdateESP() else ClearESP() end
Notify("Elite Scripts", "Egg ESP: " .. (v and "ON" or "OFF"))
end)
MakeToggle(Content, togglesY + gap * 5, "Auto Hatch (remote attempt)", false, function(v)
Config.AutoHatch = v
Notify("Elite Scripts", "Auto Hatch: " .. (v and "ON" or "OFF"))
end)
MakeToggle(Content, togglesY + gap * 6, "Fly", false, function(v)
Config.Fly = v
if v then StartFly() else StopFly() end
Notify("Elite Scripts", "Fly: " .. (v and "ON" or "OFF"))
end)
-- Manual Steal Nearest button
local StealBtn = Instance.new("TextButton")
StealBtn.Size = UDim2.new(0, 140, 0, 28)
StealBtn.Position = UDim2.new(0, 0, 0, togglesY + gap * 7 + 6)
StealBtn.BackgroundColor3 = Color3.fromRGB(168, 85, 247)
StealBtn.Text = "Steal Nearest Now"
StealBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
StealBtn.Font = Enum.Font.GothamBold
StealBtn.TextSize = 12
StealBtn.Parent = Content
Instance.new("UICorner", StealBtn).CornerRadius = UDim.new(0, 6)
StealBtn.MouseButton1Click:Connect(function()
local egg = GetNearestEgg()
if egg then
StealEgg(egg)
Notify("Elite Scripts", "Stealing nearest egg...")
else
Notify("Elite Scripts", "No eggs found in workspace")
end
end)
local DiscordBtn = Instance.new("TextButton")
DiscordBtn.Size = UDim2.new(0, 110, 0, 28)
DiscordBtn.Position = UDim2.new(0, 150, 0, togglesY + gap * 7 + 6)
DiscordBtn.BackgroundColor3 = Color3.fromRGB(100, 70, 180)
DiscordBtn.Text = "Join Discord"
DiscordBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
DiscordBtn.Font = Enum.Font.GothamBold
DiscordBtn.TextSize = 11
DiscordBtn.Parent = Content
Instance.new("UICorner", DiscordBtn).CornerRadius = UDim.new(0, 6)
DiscordBtn.MouseButton1Click:Connect(function()
Notify("Elite Scripts", "discord.gg/elite3m7h")
pcall(function() setclipboard("discord.gg/elite3m7h") end)
end)
-- Sidebar tabs (visual only on Home for honesty)
local tabs = {"Home", "Steal", "Farm", "Visuals", "Player", "Misc", "About"}
for i, name in ipairs(tabs) do
local tab = Instance.new("TextButton")
tab.Size = UDim2.new(1, -12, 0, 26)
tab.Position = UDim2.new(0, 6, 0, 52 + (i - 1) * 32)
tab.BackgroundColor3 = name == "Home" and Color3.fromRGB(40, 35, 60) or Color3.fromRGB(22, 20, 35)
tab.BackgroundTransparency = name == "Home" and 0 or 1
tab.Text = " " .. name
tab.TextColor3 = name == "Home" and Color3.fromRGB(240, 240, 255) or Color3.fromRGB(160, 155, 180)
tab.Font = Enum.Font.GothamSemiBold
tab.TextSize = 12
tab.TextXAlignment = Enum.TextXAlignment.Left
tab.Parent = Sidebar
Instance.new("UICorner", tab).CornerRadius = UDim.new(0, 6)
if name == "Home" then
local indicator = Instance.new("Frame")
indicator.Size = UDim2.new(0, 3, 1, -6)
indicator.Position = UDim2.new(0, 0, 0, 3)
indicator.BackgroundColor3 = Color3.fromRGB(168, 85, 247)
indicator.BorderSizePixel = 0
indicator.Parent = tab
end
tab.MouseButton1Click:Connect(function()
Notify("Elite Scripts", "Tab: " .. name .. " (Home has all core toggles)")
end)
end
-- Drag
local dragging, dragStart, startPos
local dragBar = Instance.new("Frame")
dragBar.Size = UDim2.new(1, 0, 0, 28)
dragBar.BackgroundTransparency = 1
dragBar.Parent = Main
dragBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = Main.Position
end
end)
dragBar.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
Main.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
UserInputService.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.KeyCode == Enum.KeyCode.RightShift then
Main.Visible = not Main.Visible
end
end)
Notify("Elite Scripts", "Steal An Egg loaded • RightShift toggles UI")
end
-- ======================== INIT ========================
CreateUI()
task.spawn(function()
while task.wait(2.5) do
if Config.EggESP then
UpdateESP()
end
end
end)
task.spawn(function()
while task.wait(0.6) do
if Config.AntiGuard then
local hum = GetHumanoid()
if hum and hum.Health < hum.MaxHealth * 0.35 then
ReturnToBase()
end
end
end
end)
task.spawn(function()
while task.wait(3) do
if Config.AutoHatch then
TryAutoHatch()
end
end
end)
print("[ELITE SCRIPTS] Steal An Egg loaded")
print("Working: Egg ESP, Fly, Instant/Tween Steal, ProximityPrompt pickup, Auto Return, Anti AFK")
print("Removed: Spawn Egg (server-sided — cannot grant real inventory eggs from client)")
print("Press RightShift to toggle UI")
Roblox Steal An Egg script Project-Madara Hub GUI with decent functions to start progressing and automating features within steal an egg
loadstring(game:HttpGet("https://raw.githubusercontent.com/IsThisMe01/Project-Madara/refs/heads/main/stealanegg"))() loadstring(game:HttpGet("https://noxscript.com/loader"))() Auto Unfavorite EquippedFavorite Equipped Now
loadstring(game:HttpGet("https://raw.githubusercontent.com/afkar-gg/sc/refs/heads/main/Linkhive/Steal-An-Egg/main.lua"))() Made by: x.v3gas.x ; afkar.lol ; caomod
loadstring(game:HttpGet("https://raw.githubusercontent.com/caomod2077/Script/refs/heads/main/Fn-stealanegg.lua"))() New Best Augusto Hub Script for Mobile And PC - Updated and Refined!
loadstring(game:HttpGet("https://pastefy.app/T5Izfp7x/raw"))() loadstring(game:HttpGet("https://raw.githubusercontent.com/CyrusOffc/scriptcyrus/refs/heads/main/loader"))() why cant i copy the module list in here but it has like auto steal egg god mode etc its the best script (IT HAS A KEYSYSTEM)
loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=6ab65367601a00bd8d92be3f"))() A simple Visual Spawner script for Roblox Steal An Egg letting you select any pets or eggs which you can spawn, give, place and equip
loadstring(game:HttpGet("https://raw.githubusercontent.com/bugxiefun/roblox-scripts/refs/heads/main/rblxscripts-stealanegg-spawner"))() Steal An Egg Pet Spawner Scam Script Found , Deobfuscated and Removed all Unsafe Things in the Script.
--[[ --[[
VALT :: Pet Spawner
Clean recode of the decompiled script.
Cosmetic group gate removed entirely.
]]
--=====================================================================
-- Services
--=====================================================================
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local Workspace = game:GetService("Workspace")
local Debris = game:GetService("Debris")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
--=====================================================================
-- Kill previous instance
--=====================================================================
if getgenv().__VALT_SPAWNER then
pcall(getgenv().__VALT_SPAWNER.unload)
end
--=====================================================================
-- Config
--=====================================================================
local CONFIG = {
MAX_SPAWNS = 40,
SPAWN_DISTANCE = 12,
SCALE_MULT = 1,
SPIN = true,
FLOAT = false,
OWN_PLOT_ONLY = true,
GROUND = true,
ANIMATE = true,
NAMETAG = true,
ANCHORED = true,
GRID_COLUMNS = (UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled) and 2 or 3,
GIVE_TOOL = true,
HAND_MAX_STUDS = 4,
MONEY_POPUP = true,
PAY_INTERVAL = 1,
CASH_VISUAL = true,
}
--=====================================================================
-- State
--=====================================================================
local running = true
local connections = {}
local activeSpawns = {}
local activeTools = {}
local pets = {}
local rarityList = { "All" }
local rarityRank = {}
local selectedPet = nil
local filter = { text = "", rarity = "All" }
local UI = {
window = nil,
gridTab = nil,
rows = {},
viewport = nil,
counter = nil,
previewInfo = nil,
}
--=====================================================================
-- Utility
--=====================================================================
local function track(conn)
connections[#connections + 1] = conn
return conn
end
local function abbreviateNumber(n)
n = tonumber(n) or 0
local units = {
{ 1e12, "T" },
{ 1e9, "B" },
{ 1e6, "M" },
{ 1e3, "K" },
}
for _, unit in ipairs(units) do
if n >= unit[1] then
return string.format("%.2f", n / unit[1]):gsub("%.?0+$", "") .. unit[2]
end
end
return tostring(math.floor(n))
end
local function getCharacterRoot()
local char = LocalPlayer.Character
if not char then return nil end
return char:FindFirstChild("HumanoidRootPart") or char.PrimaryPart
end
--=====================================================================
-- Parse assets
--=====================================================================
local Directory = require(ReplicatedStorage.Data.Assets).Directory
for key, entry in pairs(Directory) do
local rarityInfo = entry.Rarity or {}
local rarityName = tostring(rarityInfo._id or rarityInfo.DisplayName or "Unknown")
local pet = {
id = key,
name = tostring(entry.DisplayName or key),
icon = tostring(entry.Icon or ""),
eggIcon = entry.Egg and tostring(entry.Egg.Icon or "") or "",
rarity = rarityName,
rank = tonumber(rarityInfo.RarityNumber) or 0,
color = typeof(rarityInfo.Color) == "Color3" and rarityInfo.Color or Color3.fromRGB(200, 200, 200),
rate = tonumber(entry.EarningRate) or 0,
scale = tonumber(entry.BaseModelScale) or 1,
idle = entry.Animations and entry.Animations.Idle or nil,
}
pets[#pets + 1] = pet
if rarityRank[rarityName] == nil then
rarityRank[rarityName] = pet.rank
rarityList[#rarityList + 1] = rarityName
end
end
table.sort(pets, function(a, b)
if a.rank ~= b.rank then return a.rank > b.rank end
return a.name < b.name
end)
table.sort(rarityList, function(a, b)
if a == "All" then return true end
if b == "All" then return false end
return (rarityRank[a] or 0) > (rarityRank[b] or 0)
end)
--=====================================================================
-- World helpers
--=====================================================================
local function getSpawnFolder()
local folder = Workspace:FindFirstChild("__ValtSpawns")
if not folder then
folder = Instance.new("Folder")
folder.Name = "__ValtSpawns"
folder.Parent = Workspace
end
return folder
end
local function getOwnPlot()
local plots = Workspace:FindFirstChild("Plots")
if not plots then return nil end
local myName = LocalPlayer.Name
for _, plot in ipairs(plots:GetChildren()) do
local sign = plot:FindFirstChild("PlotSign")
if sign then
for _, d in ipairs(sign:GetDescendants()) do
if d:IsA("TextLabel") and d.Text == myName then
return plot
end
end
end
end
return nil
end
local function getPlotSpawnPosition(index)
local plot = getOwnPlot()
if not plot then return nil end
local center = plot:FindFirstChild("CenterPoint") or plot:FindFirstChild("SpawnPoint")
if not center then return nil end
local i = index or 0
local angle = (i % 10) * (math.pi * 0.2)
local radius = math.floor(i / 10) * 3.5 + 5
return center.Position + Vector3.new(math.cos(angle) * radius, 0, math.sin(angle) * radius)
end
local function resolveGroundPosition(pos, model)
if not CONFIG.GROUND then
return pos + Vector3.new(0, model:GetExtentsSize().Y * 0.5, 0)
end
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude
params.FilterDescendantsInstances = { model, LocalPlayer.Character, getSpawnFolder() }
params.IgnoreWater = true
local result = Workspace:Raycast(pos + Vector3.new(0, 40, 0), Vector3.new(0, -300, 0), params)
local y = result and result.Position.Y or pos.Y
return Vector3.new(pos.X, y + model:GetExtentsSize().Y * 0.5, pos.Z)
end
--=====================================================================
-- Visual setup
--=====================================================================
local function attachNametag(model, pet)
local primary = model.PrimaryPart
if not primary then return end
local billboard = Instance.new("BillboardGui")
billboard.Name = "ValtTag"
billboard.Size = UDim2.fromOffset(220, 72)
billboard.StudsOffsetWorldSpace = Vector3.new(0, model:GetExtentsSize().Y * 0.65 + 2, 0)
billboard.AlwaysOnTop = true
billboard.MaxDistance = 400
billboard.Parent = primary
if pet.icon ~= "" then
local img = Instance.new("ImageLabel")
img.BackgroundTransparency = 1
img.AnchorPoint = Vector2.new(0.5, 0)
img.Position = UDim2.new(0.5, 0, 0, 0)
img.Size = UDim2.fromOffset(34, 34)
img.Image = pet.icon
img.ScaleType = Enum.ScaleType.Fit
img.Parent = billboard
end
local title = Instance.new("TextLabel")
title.BackgroundTransparency = 1
title.Position = UDim2.new(0, 0, 0, 34)
title.Size = UDim2.new(1, 0, 0, 22)
title.Font = Enum.Font.GothamBold
title.TextScaled = true
title.TextColor3 = Color3.new(1, 1, 1)
title.TextStrokeTransparency = 0.4
title.Text = pet.name
title.Parent = billboard
local sub = Instance.new("TextLabel")
sub.BackgroundTransparency = 1
sub.Position = UDim2.new(0, 0, 0, 56)
sub.Size = UDim2.new(1, 0, 0, 16)
sub.Font = Enum.Font.GothamMedium
sub.TextScaled = true
sub.TextColor3 = pet.color
sub.TextStrokeTransparency = 0.5
sub.Text = string.format("%s | $%s/s", pet.rarity, abbreviateNumber(pet.rate))
sub.Parent = billboard
end
local function setupModel(model, pet)
local scale = CONFIG.SCALE_MULT * (pet.scale or 1)
if math.abs(scale - 1) > 0.001 then
pcall(function() model:ScaleTo(scale) end)
end
local hasJoints = false
for _, d in ipairs(model:GetDescendants()) do
if d:IsA("Motor6D") or d:IsA("Weld") or d:IsA("WeldConstraint") then
hasJoints = true
break
end
end
local primary = model.PrimaryPart
for _, part in ipairs(model:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
part.CanQuery = false
part.CanTouch = false
part.Massless = true
local anchored = CONFIG.ANCHORED
if anchored then
anchored = (not hasJoints) or part == primary
end
part.Anchored = anchored
end
end
if primary then
primary.Anchored = CONFIG.ANCHORED
end
return hasJoints
end
local function playIdle(model, pet)
if not (CONFIG.ANIMATE and pet.idle) then return end
local ok, err = pcall(function()
local host = model:FindFirstChildOfClass("Model") or model
local controller = host:FindFirstChildOfClass("AnimationController")
or host:FindFirstChildOfClass("Humanoid")
if not controller then
controller = Instance.new("AnimationController")
controller.Parent = host
end
local animator = controller:FindFirstChildOfClass("Animator")
if not animator then
animator = Instance.new("Animator")
animator.Parent = controller
end
local anim
if typeof(pet.idle) == "Instance" and pet.idle:IsA("Animation") then
anim = pet.idle:Clone()
else
anim = Instance.new("Animation")
anim.AnimationId = tostring(pet.idle)
end
local trackAnim = animator:LoadAnimation(anim)
trackAnim.Looped = true
trackAnim:Play()
end)
if not ok then
warn("[VALT SPAWNER] idle animation failed for " .. pet.name .. ": " .. tostring(err))
end
end
--=====================================================================
-- Spawn limit
--=====================================================================
local function enforceSpawnLimit()
while #activeSpawns > CONFIG.MAX_SPAWNS do
local record = table.remove(activeSpawns, 1)
if record and record.model then
pcall(function() record.model:Destroy() end)
end
end
end
--=====================================================================
-- Input tracking for tool placement
--=====================================================================
local lastTouchPos = nil
track(UserInputService.TouchTap:Connect(function(pos)
if pos and pos[1] then lastTouchPos = pos[1] end
end))
track(UserInputService.TouchEnded:Connect(function(part)
lastTouchPos = part.Position
end))
local function getSpawnPosition()
local isMobile = UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled
if isMobile and lastTouchPos and Camera then
local ray = Camera:ViewportPointToRay(lastTouchPos.X, lastTouchPos.Y)
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude
params.FilterDescendantsInstances = { LocalPlayer.Character, Workspace:FindFirstChild("__ValtSpawns") }
local result = Workspace:Raycast(ray.Origin, ray.Direction * 600, params)
if result then return result.Position end
end
local ok, mouse = pcall(function() return LocalPlayer:GetMouse() end)
if ok and mouse and mouse.Hit and mouse.Target then
return mouse.Hit.Position
end
local root = getCharacterRoot()
if root then
return root.Position + root.CFrame.LookVector * CONFIG.SPAWN_DISTANCE
end
return nil
end
--=====================================================================
-- Spawn
--=====================================================================
local function spawnPet(pet, positionOverride)
if not running then return false, "unloaded" end
local modelsFolder = ReplicatedStorage:FindFirstChild("AssetModels")
if modelsFolder then
modelsFolder = modelsFolder:FindFirstChild(pet.id)
end
if not modelsFolder then
return false, "no model for " .. pet.id
end
local root = getCharacterRoot()
if not root then
return false, "character not loaded"
end
local clone = modelsFolder:Clone()
clone.Name = "VALT_" .. pet.id
local jointed = setupModel(clone, pet)
clone.Parent = getSpawnFolder()
local targetPos
if CONFIG.OWN_PLOT_ONLY then
targetPos = getPlotSpawnPosition(#activeSpawns)
end
if not targetPos then
if typeof(positionOverride) == "Vector3" then
targetPos = positionOverride
else
local index = #activeSpawns
local angle = (index % 12) * (math.pi / 6)
local dist = CONFIG.SPAWN_DISTANCE + math.floor(index / 12) * 6
targetPos = root.Position + Vector3.new(math.cos(angle) * dist, 0, math.sin(angle) * dist)
end
end
local finalPos = resolveGroundPosition(targetPos, clone)
local look = root.Position
pcall(function()
clone:PivotTo(CFrame.new(finalPos, Vector3.new(look.X, finalPos.Y, look.Z)))
end)
if CONFIG.NAMETAG then
pcall(attachNametag, clone, pet)
end
playIdle(clone, pet)
local now = os.clock()
activeSpawns[#activeSpawns + 1] = {
model = clone,
root = clone.PrimaryPart,
basePos = finalPos,
t0 = now,
lastPay = now,
name = pet.name,
rate = pet.rate,
tagHeight = clone:GetExtentsSize().Y * 0.65 + 4,
jointed = jointed,
}
enforceSpawnLimit()
return true
end
--=====================================================================
-- Clear spawns
--=====================================================================
local function clearSpawns()
for _, record in ipairs(activeSpawns) do
if record.model then
pcall(function() record.model:Destroy() end)
end
end
table.clear(activeSpawns)
local folder = Workspace:FindFirstChild("__ValtSpawns")
if folder then
pcall(function() folder:Destroy() end)
end
end
--=====================================================================
-- Money popup
--=====================================================================
local function moneyPopup(record)
if not record.root or not record.root.Parent then return end
local billboard = Instance.new("BillboardGui")
billboard.Name = "ValtCash"
billboard.Size = UDim2.fromOffset(150, 40)
billboard.StudsOffsetWorldSpace = Vector3.new(0, record.tagHeight, 0)
billboard.AlwaysOnTop = true
billboard.MaxDistance = 300
billboard.Adornee = record.root
billboard.Parent = record.root
local label = Instance.new("TextLabel")
label.BackgroundTransparency = 1
label.Size = UDim2.fromScale(1, 1)
label.Font = Enum.Font.LuckiestGuy
label.TextScaled = true
label.TextColor3 = Color3.fromRGB(80, 235, 105)
label.TextStrokeColor3 = Color3.fromRGB(10, 45, 15)
label.TextStrokeTransparency = 0.15
label.Text = "+$" .. abbreviateNumber(record.rate)
label.Parent = billboard
TweenService:Create(billboard,
TweenInfo.new(1.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ StudsOffsetWorldSpace = Vector3.new(0, record.tagHeight + 4.5, 0) }
):Play()
TweenService:Create(label,
TweenInfo.new(1.1, Enum.EasingStyle.Quad, Enum.EasingDirection.In),
{ TextTransparency = 1, TextStrokeTransparency = 1 }
):Play()
Debris:AddItem(billboard, 1.3)
end
--=====================================================================
-- Tool giving
--=====================================================================
local function giveTool(pet)
if not running then return false, "unloaded" end
local modelsFolder = ReplicatedStorage:FindFirstChild("AssetModels")
if modelsFolder then
modelsFolder = modelsFolder:FindFirstChild(pet.id)
end
if not modelsFolder then
return false, "no model for " .. pet.id
end
local backpack = LocalPlayer:FindFirstChildOfClass("Backpack")
if not backpack then
return false, "no backpack"
end
local tool = Instance.new("Tool")
tool.Name = pet.name
tool.ToolTip = string.format("%s | $%s/s - click to place (one use)", pet.rarity, abbreviateNumber(pet.rate))
tool.CanBeDropped = false
tool.RequiresHandle = true
tool.TextureId = pet.icon
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Size = Vector3.new(1, 1, 1)
handle.Transparency = 1
handle.CanCollide = false
handle.CanQuery = false
handle.CanTouch = false
handle.Massless = true
handle.Parent = tool
local clone = modelsFolder:Clone()
clone.Name = "Pet"
local size = clone:GetExtentsSize()
local maxDim = math.max(size.X, size.Y, size.Z)
if maxDim > CONFIG.HAND_MAX_STUDS then
local factor = CONFIG.HAND_MAX_STUDS / maxDim
pcall(function() clone:ScaleTo(factor ^ 0.5) end)
end
local primary = clone.PrimaryPart or clone:FindFirstChildWhichIsA("BasePart", true)
local hasMotor = false
for _, d in ipairs(clone:GetDescendants()) do
if d:IsA("Motor6D") then
hasMotor = true
break
end
end
for _, part in ipairs(clone:GetDescendants()) do
if part:IsA("BasePart") then
part.Anchored = false
part.CanCollide = false
part.CanQuery = false
part.CanTouch = false
part.Massless = true
end
end
clone.Parent = tool
if primary then
local weld = Instance.new("Weld")
weld.Part0 = handle
weld.Part1 = primary
weld.C0 = CFrame.new(0, clone:GetExtentsSize().Y * 0.4, 0)
weld.Parent = handle
end
if not hasMotor then
for _, d in ipairs(clone:GetDescendants()) do
if d:IsA("BasePart") and d ~= primary then
local wc = Instance.new("WeldConstraint")
wc.Part0 = primary
wc.Part1 = d
wc.Parent = primary
end
end
else
playIdle(clone, pet)
end
tool.Parent = backpack
activeTools[#activeTools + 1] = tool
track(tool.Activated:Connect(function()
local pos = getSpawnPosition()
local ok, err = spawnPet(pet, pos)
if not ok then
warn("[VALT SPAWNER] place failed: " .. tostring(err))
return
end
for i = #activeTools, 1, -1 do
if activeTools[i] == tool then
table.remove(activeTools, i)
end
end
pcall(function() tool:Destroy() end)
end))
return true
end
local function clearTools()
for _, tool in ipairs(activeTools) do
pcall(function() tool:Destroy() end)
end
table.clear(activeTools)
end
--=====================================================================
-- Cash visual (fake local counter)
--=====================================================================
local cashVisual = {
label = nil,
base = 0,
bonus = 0,
shown = 0,
ours = nil,
conn = nil,
}
local MULTIPLIERS = { K = 1e3, M = 1e6, B = 1e9, T = 1e12 }
local function parseMoney(text)
local numStr, suffix = tostring(text):gsub("[%$,%s]", ""):match("^([%d%.]+)(%a*)$")
if not numStr then return nil end
local mult = suffix ~= "" and MULTIPLIERS[suffix:upper()] or 1
if not mult then return nil end
return (tonumber(numStr) or 0) * mult
end
local function formatMoney(n)
local units = {
{ 1e12, "T" },
{ 1e9, "B" },
{ 1e6, "M" },
{ 1e3, "K" },
}
for _, u in ipairs(units) do
if n >= u[1] then
local val = n / u[1]
local fmt = val >= 100 and "%.0f" or "%.1f"
return "$" .. string.format(fmt, val):gsub("%.0$", "") .. u[2]
end
end
return "$" .. string.format("%.0f", n)
end
local function findMoneyLabel()
local playerGui = LocalPlayer:FindFirstChildOfClass("PlayerGui")
if not playerGui then return nil end
local hud = playerGui:FindFirstChild("HUD")
for _, name in ipairs({ "GameHUD", "BottomLeft", "Money", "Value" }) do
hud = hud and hud:FindFirstChild(name)
end
if hud and hud:IsA("TextLabel") then
return hud
end
for _, obj in ipairs(playerGui:GetDescendants()) do
if obj:IsA("TextLabel") and obj.Text:match("^%$%d") and obj.AbsoluteSize.X > 40 then
local parent = obj
while parent do
if parent:IsA("ScreenGui") then
if parent.Enabled then return obj end
break
end
parent = parent.Parent
end
end
end
return nil
end
local function hookCashLabel()
local label = findMoneyLabel()
if not label then return false end
if label == cashVisual.label then return true end
if cashVisual.conn then
pcall(function() cashVisual.conn:Disconnect() end)
end
cashVisual.label = label
cashVisual.base = parseMoney(label.Text) or 0
cashVisual.shown = cashVisual.base + cashVisual.bonus
cashVisual.conn = track(label:GetPropertyChangedSignal("Text"):Connect(function()
if label.Text ~= cashVisual.ours then
cashVisual.base = parseMoney(label.Text) or cashVisual.base
end
end))
return true
end
local function releaseCashLabel()
if cashVisual.conn then
pcall(function() cashVisual.conn:Disconnect() end)
end
if cashVisual.label and cashVisual.label.Parent then
pcall(function()
cashVisual.label.Text = formatMoney(cashVisual.base)
end)
end
cashVisual.label = nil
cashVisual.conn = nil
cashVisual.bonus = 0
cashVisual.ours = nil
end
--=====================================================================
-- Heartbeat loop
--=====================================================================
track(RunService.Heartbeat:Connect(function(dt)
if not running then return end
local now = os.clock()
-- Cash visual
if CONFIG.CASH_VISUAL then
if not (cashVisual.label and cashVisual.label.Parent) then
hookCashLabel()
end
if cashVisual.label and cashVisual.bonus > 0 then
local target = cashVisual.base + cashVisual.bonus
cashVisual.shown = cashVisual.shown + (target - cashVisual.shown) * math.min(1, (dt or 0.016) * 6)
if math.abs(target - cashVisual.shown) < 1 then
cashVisual.shown = target
end
cashVisual.ours = formatMoney(cashVisual.shown)
cashVisual.label.Text = cashVisual.ours
end
end
-- Spin/float + payout
for i = #activeSpawns, 1, -1 do
local record = activeSpawns[i]
if not record.model or not record.model.Parent then
table.remove(activeSpawns, i)
else
local shouldRotate = CONFIG.SPIN or CONFIG.FLOAT
if shouldRotate and record.root and record.root.Anchored then
local t = now - record.t0
local yOff = CONFIG.FLOAT and math.sin(t * 1.6) * 0.6 or 0
local yaw = CONFIG.SPIN and t * 1.1 or 0
record.root.CFrame = CFrame.new(record.basePos + Vector3.new(0, yOff, 0)) * CFrame.Angles(0, yaw, 0)
end
if now - record.lastPay >= CONFIG.PAY_INTERVAL then
record.lastPay = now
if CONFIG.MONEY_POPUP then
moneyPopup(record)
end
if CONFIG.CASH_VISUAL then
cashVisual.bonus = cashVisual.bonus + record.rate * CONFIG.PAY_INTERVAL
end
end
end
end
end))
--=====================================================================
-- Unload
--=====================================================================
local function unload()
running = false
for _, conn in ipairs(connections) do
pcall(function() conn:Disconnect() end)
end
table.clear(connections)
clearSpawns()
clearTools()
releaseCashLabel()
if UI.window then
pcall(function() UI.window:Destroy() end)
end
getgenv().__VALT_SPAWNER = nil
warn("[VALT SPAWNER] unloaded")
end
--=====================================================================
-- Build UI
--=====================================================================
local function buildUI()
local ok, WindUI = pcall(function()
return loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))()
end)
if not ok or not WindUI then
warn("[VALT SPAWNER] WindUI failed to load: " .. tostring(WindUI))
return
end
local vp = Camera and Camera.ViewportSize or Vector2.new(1280, 720)
local size
if UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled then
size = UDim2.fromOffset(
math.clamp(math.floor(vp.X * 0.92), 300, 560),
math.clamp(math.floor(vp.Y * 0.82), 260, 420)
)
else
size = UDim2.fromOffset(620, 480)
end
local window = WindUI:CreateWindow({
Title = "VALT :: Pet Spawner",
Icon = "egg",
Author = "Steal An Egg | " .. #pets .. " assets",
Folder = "Valt Spawner",
Size = size,
Transparent = true,
Theme = "Dark",
SideBarWidth = 165,
HideSearchBar = false,
OpenButton = { Enabled = false },
})
UI.window = window
if getgenv().__VALT_SPAWNER then
getgenv().__VALT_SPAWNER.window = window
end
local petsTab = window:Tab({ Title = "Pets", Icon = "paw-print" })
local previewTab = window:Tab({ Title = "Preview", Icon = "eye" })
local optionsTab = window:Tab({ Title = "Options", Icon = "settings" })
UI.gridTab = petsTab
petsTab:Input({
Title = "Search",
Placeholder = "pet name...",
Callback = function(text)
filter.text = string.lower(tostring(text or ""))
UI.rebuild()
end,
})
petsTab:Dropdown({
Title = "Rarity",
Values = rarityList,
Value = "All",
Callback = function(value)
filter.rarity = tostring(value)
UI.rebuild()
end,
})
UI.counter = petsTab:Paragraph({
Title = "Loaded",
Desc = #pets .. " assets ready - click a card to spawn",
})
petsTab:Divider()
local function clearRows()
for _, row in ipairs(UI.rows) do
local frame = row.ElementFrame
if typeof(frame) == "Instance" then
pcall(function() frame:Destroy() end)
end
end
table.clear(UI.rows)
end
local rebuildId = 0
function UI.rebuild()
rebuildId += 1
local thisId = rebuildId
clearRows()
local filtered = {}
for _, pet in ipairs(pets) do
local nameMatch = filter.text == "" or string.find(string.lower(pet.name), filter.text, 1, true) ~= nil
local rarityMatch = filter.rarity == "All" or pet.rarity == filter.rarity
if nameMatch and rarityMatch then
filtered[#filtered + 1] = pet
end
end
if UI.counter then
pcall(function()
UI.counter:SetDesc(#filtered .. " of " .. #pets .. " assets shown - click a card to spawn")
end)
end
task.spawn(function()
local row
local col = 0
for i, pet in ipairs(filtered) do
if thisId ~= rebuildId or not running then return end
if col == 0 then
row = petsTab:HStack({})
UI.rows[#UI.rows + 1] = row
end
local btn = row:Button({
Title = pet.name,
Desc = string.format("%s | $%s/s", pet.rarity, abbreviateNumber(pet.rate)),
Callback = function()
selectedPet = pet
if CONFIG.GIVE_TOOL then
local success, err = giveTool(pet)
WindUI:Notify({
Title = success and (pet.name .. " -> backpack") or "tool failed",
Content = success and "equip it, then click to place the pet" or tostring(err),
Duration = success and 2 or 4,
Icon = success and "backpack" or "circle-alert",
})
return
end
local success, err = spawnPet(pet)
WindUI:Notify({
Title = success and (pet.name .. " spawned") or "spawn failed",
Content = success
and (pet.rarity .. " | " .. #activeSpawns .. "/" .. CONFIG.MAX_SPAWNS .. " active")
or tostring(err),
Duration = success and 2 or 4,
Icon = success and "sparkles" or "circle-alert",
})
end,
})
if pet.icon ~= "" then
pcall(function() btn:SetThumbnail(pet.icon) end)
end
col += 1
if col >= CONFIG.GRID_COLUMNS then
col = 0
if i % (CONFIG.GRID_COLUMNS * 4) == 0 then
task.wait()
end
end
end
end)
end
--=================================================================
-- Preview tab
--=================================================================
previewTab:Section({ Title = "Model viewer" })
local petNames = {}
for _, pet in ipairs(pets) do
petNames[#petNames + 1] = pet.name
end
local function previewPet(name)
local pet
for _, p in ipairs(pets) do
if p.name == name then pet = p break end
end
if not pet then return end
selectedPet = pet
local modelsFolder = ReplicatedStorage:FindFirstChild("AssetModels")
if modelsFolder then modelsFolder = modelsFolder:FindFirstChild(pet.id) end
if not modelsFolder then
WindUI:Notify({
Title = "no model",
Content = pet.id,
Duration = 3,
Icon = "circle-alert",
})
return
end
if UI.viewport then
pcall(function()
UI.viewport:SetObject({ modelsFolder:Clone() })
end)
end
if UI.previewInfo then
pcall(function()
UI.previewInfo:SetTitle(pet.name)
UI.previewInfo:SetDesc(string.format(
"Rarity: %s | Earns: $%s/s | Base scale: %.2f",
pet.rarity, abbreviateNumber(pet.rate), pet.scale
))
if pet.icon ~= "" then
UI.previewInfo:SetImage(pet.icon)
end
end)
end
end
previewTab:Dropdown({
Title = "Pet",
Values = petNames,
Value = petNames[1],
Callback = previewPet,
})
UI.previewInfo = previewTab:Paragraph({
Title = "-",
Desc = "pick a pet",
Image = "",
ImageSize = 48,
})
local previewSource = ReplicatedStorage:FindFirstChild("AssetModels")
if previewSource and pets[1] then
previewSource = previewSource:FindFirstChild(pets[1].id)
else
previewSource = nil
end
UI.viewport = previewTab:Viewport({
Title = "Model",
Object = previewSource and previewSource:Clone() or Instance.new("Model"),
Height = 220,
Interactive = true,
})
previewTab:Button({
Title = "Take into backpack",
Desc = "hands you the previewed pet as a tool",
Callback = function()
if not selectedPet then return end
local success, err = giveTool(selectedPet)
WindUI:Notify({
Title = success and (selectedPet.name .. " -> backpack") or "tool failed",
Content = success and "equip it, then click to place the pet" or tostring(err),
Duration = 3,
Icon = success and "backpack" or "circle-alert",
})
end,
})
previewTab:Button({
Title = "Spawn this one",
Desc = "drops the previewed pet in front of you",
Callback = function()
if not selectedPet then return end
local success, err = spawnPet(selectedPet)
WindUI:Notify({
Title = success and (selectedPet.name .. " spawned") or "spawn failed",
Content = success
and (#activeSpawns .. "/" .. CONFIG.MAX_SPAWNS .. " active")
or tostring(err),
Duration = 3,
Icon = success and "sparkles" or "circle-alert",
})
end,
})
--=================================================================
-- Options tab
--=================================================================
optionsTab:Section({ Title = "Spawn behaviour" })
optionsTab:Toggle({
Title = "Give as backpack tool",
Desc = "on = card click hands you the pet, click again in-world to place it",
Value = CONFIG.GIVE_TOOL,
Callback = function(v) CONFIG.GIVE_TOOL = v end,
})
optionsTab:Slider({
Title = "Held pet size (studs)",
Step = 1,
Value = { Min = 2, Max = 14, Default = CONFIG.HAND_MAX_STUDS },
Callback = function(v) CONFIG.HAND_MAX_STUDS = tonumber(v) or 4 end,
})
optionsTab:Slider({
Title = "Scale multiplier",
Step = 0.1,
Value = { Min = 0.2, Max = 8, Default = CONFIG.SCALE_MULT },
Callback = function(v) CONFIG.SCALE_MULT = tonumber(v) or 1 end,
})
optionsTab:Slider({
Title = "Spawn distance",
Step = 1,
Value = { Min = 4, Max = 60, Default = CONFIG.SPAWN_DISTANCE },
Callback = function(v) CONFIG.SPAWN_DISTANCE = tonumber(v) or 12 end,
})
optionsTab:Slider({
Title = "Max active spawns",
Step = 1,
Value = { Min = 1, Max = 120, Default = CONFIG.MAX_SPAWNS },
Callback = function(v)
CONFIG.MAX_SPAWNS = math.floor(tonumber(v) or 40)
enforceSpawnLimit()
end,
})
optionsTab:Toggle({
Title = "Spin",
Value = CONFIG.SPIN,
Callback = function(v) CONFIG.SPIN = v end,
})
optionsTab:Toggle({
Title = "Float",
Value = CONFIG.FLOAT,
Callback = function(v) CONFIG.FLOAT = v end,
})
optionsTab:Toggle({
Title = "Place in my plot only",
Value = CONFIG.OWN_PLOT_ONLY,
Callback = function(v) CONFIG.OWN_PLOT_ONLY = v end,
})
optionsTab:Toggle({
Title = "Sit on the ground",
Value = CONFIG.GROUND,
Callback = function(v) CONFIG.GROUND = v end,
})
optionsTab:Toggle({
Title = "Play idle animation",
Value = CONFIG.ANIMATE,
Callback = function(v) CONFIG.ANIMATE = v end,
})
optionsTab:Toggle({
Title = "Name tags",
Value = CONFIG.NAMETAG,
Callback = function(v) CONFIG.NAMETAG = v end,
})
optionsTab:Toggle({
Title = "Count it on my cash",
Desc = "your own money label rises with the popups - visual only, the server never sees it",
Value = CONFIG.CASH_VISUAL,
Callback = function(v)
CONFIG.CASH_VISUAL = v
if not v then releaseCashLabel() end
end,
})
optionsTab:Toggle({
Title = "Money popups",
Desc = "green +$X off every spawn, same as the game's own pets",
Value = CONFIG.MONEY_POPUP,
Callback = function(v) CONFIG.MONEY_POPUP = v end,
})
optionsTab:Slider({
Title = "Payout interval (s)",
Step = 0.5,
Value = { Min = 0.5, Max = 10, Default = CONFIG.PAY_INTERVAL },
Callback = function(v) CONFIG.PAY_INTERVAL = tonumber(v) or 1 end,
})
optionsTab:Toggle({
Title = "Anchored",
Desc = "off = the rig falls on its own joints",
Value = CONFIG.ANCHORED,
Callback = function(v) CONFIG.ANCHORED = v end,
})
optionsTab:Divider()
optionsTab:Section({ Title = "Bulk" })
optionsTab:Button({
Title = "Spawn random",
Callback = function()
local pet = pets[math.random(1, #pets)]
spawnPet(pet)
WindUI:Notify({
Title = pet.name,
Content = "random spawn",
Duration = 2,
Icon = "dices",
})
end,
})
optionsTab:Button({
Title = "Spawn every pet of the selected rarity",
Desc = "uses the rarity filter from the Pets tab",
Callback = function()
task.spawn(function()
local count = 0
for _, pet in ipairs(pets) do
local match = filter.rarity == "All" or pet.rarity == filter.rarity
if match then
if spawnPet(pet) then count += 1 end
task.wait(0.05)
end
end
WindUI:Notify({
Title = "bulk spawn",
Content = count .. " spawned",
Duration = 3,
Icon = "sparkles",
})
end)
end,
})
optionsTab:Button({
Title = "Clear all spawns",
Callback = function()
local count = #activeSpawns
clearSpawns()
WindUI:Notify({
Title = "cleared",
Content = count .. " removed",
Duration = 2,
Icon = "trash-2",
})
end,
})
optionsTab:Button({
Title = "Empty the backpack",
Desc = "removes every pet tool this script handed you",
Callback = function()
local count = #activeTools
clearTools()
WindUI:Notify({
Title = "backpack cleared",
Content = count .. " tools removed",
Duration = 2,
Icon = "backpack",
})
end,
})
optionsTab:Divider()
optionsTab:Button({
Title = "Unload (End)",
Desc = "kills every spawn, the hub and all connections",
Callback = function()
getgenv().__VALT_SPAWNER.unload()
end,
})
UI.rebuild()
if petNames[1] then previewPet(petNames[1]) end
pcall(function() window:SelectTab(petsTab.Index) end)
return window
end
--=====================================================================
-- Global API + End keybind
--=====================================================================
getgenv().__VALT_SPAWNER = {
unload = unload,
CONFIG = CONFIG,
PETS = pets,
spawn = spawnPet,
give = giveTool,
tools = activeTools,
clear = clearSpawns,
}
track(UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Enum.KeyCode.End then
unload()
end
end))
--=====================================================================
-- Boot
--=====================================================================
buildUI()
warn("[VALT SPAWNER] loaded - " .. #pets .. " assets indexed. Unload: End.") A well working script for the new trending Roblox game Steal An Egg
loadstring(game:HttpGet("https://raw.githubusercontent.com/mopsscript7-gif/steal-an-egg/refs/heads/main/script.lua"))() loadstring(game:HttpGet("https://raw.githubusercontent.com/ClouthubOnTop/Loader/main/main.lua"))() FULLY KEYLESS; STAYS KEYLESS / WORKS WITH XENO AND SOLARA / KEY IN DISCORD
loadstring(game:HttpGet("https://jnkie.com/loaders/westwell-free"))() Auto Steal Capture (Capture The Egg event)
loadstring(game:HttpGet("https://raw.githubusercontent.com/LSSOPS/OpenSource/refs/heads/main/SenaHub_Steal_An_Egg!.lua"))() The script has main which includes
loadstring(game:HttpGet("https://raw.githubusercontent.com/ItzYumi/Decode/refs/heads/main/DE%3ACODE.lua", true))() Loaders here run whatever the developer's host serves, at the URL printed under each block. Nothing is repackaged — the host is shown so you can see when a loader moved off GitHub onto a stranger's domain.
The realistic risk is not a ban wave, it is a key logger bolted onto an otherwise fine hub. Any loader that asks for your Roblox cookie outside the executor is doing its own login flow; check what host it is on.
Selected steals only the target you pick, so your base has room for eggs you actually want. All sweeps every visible egg until the server rate-limits you — better on a fresh server, worse if your base is nearly full.
They break on hatchery changes, which happen most updates. Sort by last-updated: anything from the last few days is the version to try, older ones usually fail silently.
Steal counts are recorded server-side like normal steals, so your total moves. Hubs do not fake the count, they just time it faster.
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