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Jujutsu Shenanigans Scripts  β€” all 5 in one page

4 working 3 keyless 2 key required checked 12 Nov 2026 action
loaders
5
collapsed dupes
0
hosts
4
game update
5 Nov 2026

Jujutsu Shenanigans is a fighting game with a training loop, so its scripts sit in two camps: combat aids and farming. The auto-farm build handles the training side β€” remote train activation, fly, auto fight β€” while ReefHub and Axon are combat hubs with lock-on, ESP and animation spoofing. The dummy ESP is the smallest useful block and also the honest one: it is open source, forty lines, and shows you where the training dummy is.

Lock-on plus animation spoof is the pairing that matters in a real fight. Lock-on keeps the target centred, the spoof hides what your character is actually casting, and the opponent reads the wrong startup. Auto farm is a separate job β€” run it between matches, not during.

Because the game is combo-driven, expect every hub here to break on a move-set rebalance rather than on an update day. Anything older than a couple of patches will still attach and still farm, but its combo strings will be wrong.

Note. Animation spoof is the underrated one. Lock-on without it just tells your opponent which way you are facing.

Best Jujutsu Shenanigans scripts right now

Comparison

script access status needs best for
πŸ”₯ Jujutsu Shenanigans Script – Auto Farm, A… keyless working loadstring Fly & noclip, Auto farm
TBO JJS Script by DarkSpawnerScript Team keyless working loadstring β€”
Axon Hub | Auto Farm, ESP & Combat key working loadstring Aimbot, ESP
ReefHub, Lock on, ESP, Fly, & More! key working firetouchinterest, setclipboard Fly & noclip, ESP
Dummy ESP - Open Source keyless inline loadstring ESP

Requirements are read off the loader body: an executor missing one of those calls throws before the menu opens.

Fly & noclip (2)

01

πŸ”₯ Jujutsu Shenanigans Script – Auto Farm, Auto Fight, OP Abilities, No Grind, Fast Progress πŸ”₯

working keyless

BackflipRemote Train ActivationFlyUltra InstinctSimple DomainLock onHitbox ExpanderSuperTZEDrag BlackholeAnti BlackholeRemove blackhole animationServersided Box MorphAuto Dodge Hiromi One ShotDomain InvadePoseDroneStandFour different MVP animations

loadstring(game:HttpGet("https://pastebin.com/raw/3bT1hfsF"))()
pastebin.com unchanged since 12 Nov 2026 7.8k views 8 loader source β†—
05

ReefHub, Lock on, ESP, Fly, & More!

working 2 key steps Β· work.ink, key page mobile

needs touch events Β· clipboard β€” runs on Xeno

80+ FeaturesLock OnAnimation SpoofAuto BlackflashAuto BlockAuto PunishFlightFull AC BypassEtc. ALOT MORElike for more ReefHub scripts :)

loadstring(game:HttpGet("https://pastefy.app/LWgA3og5/raw"))()
pastefy.app unchanged since 12 Nov 2026 305 views 3 loader source β†—

Aimbot (1)

04

Axon Hub | Auto Farm, ESP & Combat

working 1 key step Β· luarmor mobile Auto FarmESP & Combat

Axon Hub is a Jujutsu Shenanigans script built for auto farm, ESP, combat, movement and easier grinding.

loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/97c3f6db55a2cf72141537a85458e5a7.lua"))()
api.luarmor.net unchanged since 12 Nov 2026 434 views 4 loader source β†—

ESP (1)

02

Dummy ESP - Open Source

inline code keyless Dummy ESPOpen Source

Open source script for Roblox Jujutsu Shenanigans thats a simple esp for the dummy.Click "X" to enable/disable or use the on/off button on screen

local RunService = game:GetService("RunService")
inline unchanged since 12 Nov 2026 1.4k views 8
full source (4231 chars)
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")

local dummyName = "Dummy"
local currentDummy = nil
local enabled = true

local player = Players.LocalPlayer
local mouse = player:GetMouse()

local screenGui = Instance.new("ScreenGui")
screenGui.Name = "DummyHud"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")

local button = Instance.new("ImageButton")
button.Size = UDim2.new(0, 80, 0, 80)
button.Position = UDim2.new(0.5, -40, 0.2, 0)
button.BackgroundTransparency = 0.5
button.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button.BorderSizePixel = 2
button.BorderColor3 = Color3.fromRGB(255, 0, 0)
button.ImageTransparency = 1
button.Parent = screenGui

local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(1, 0)
corner.Parent = button

local text = Instance.new("TextLabel")
text.Size = UDim2.new(1, 0, 1, 0)
text.BackgroundTransparency = 1
text.Text = "ON"
text.TextColor3 = Color3.fromRGB(255, 255, 255)
text.TextSize = 24
text.Font = Enum.Font.GothamBold
text.Parent = button

local dragging = false
local dragStart
local buttonStart

button.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then
		dragging = true
		dragStart = input.Position
		buttonStart = button.Position
	end
end)

UserInputService.InputChanged:Connect(function(input)
	if dragging and (input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseMovement) then
		local delta = input.Position - dragStart
		button.Position = UDim2.new(buttonStart.X.Scale, buttonStart.X.Offset + delta.X, buttonStart.Y.Scale, buttonStart.Y.Offset + delta.Y)
	end
end)

UserInputService.InputEnded:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then
		dragging = false
	end
end)

local function toggle()
	enabled = not enabled
	text.Text = enabled and "ON" or "OFF"
	button.BorderColor3 = enabled and Color3.fromRGB(255, 0, 0) or Color3.fromRGB(100, 100, 100)
	
	if currentDummy then
		for _, c in ipairs(currentDummy:GetChildren()) do
			if c:IsA("Highlight") or c:IsA("BillboardGui") then
				c.Enabled = enabled
			end
		end
	end
end

button.MouseButton1Click:Connect(toggle)

UserInputService.InputBegan:Connect(function(input)
	if input.KeyCode == Enum.KeyCode.X and input.UserInputType == Enum.UserInputType.Keyboard then
		toggle()
	end
end)

local function applyEffects(target)
	for _, c in ipairs(target:GetChildren()) do
		if c:IsA("Highlight") or c:IsA("BillboardGui") then c:Destroy() end
	end
	
	local hl = Instance.new("Highlight")
	hl.FillColor = Color3.fromRGB(255,0,0)
	hl.OutlineColor = Color3.fromRGB(255,255,255)
	hl.FillTransparency = 0.3
	hl.OutlineTransparency = 0
	hl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
	hl.Enabled = enabled
	hl.Parent = target
	
	local bb = Instance.new("BillboardGui")
	bb.Name = "Tag"
	bb.Size = UDim2.new(0,200,0,50)
	bb.StudsOffset = Vector3.new(0,3,0)
	bb.AlwaysOnTop = true
	bb.Enabled = enabled
	local txt = Instance.new("TextLabel")
	txt.Size = UDim2.new(1,0,1,0)
	txt.BackgroundTransparency = 1
	txt.Text = dummyName
	txt.TextColor3 = Color3.fromRGB(255,255,255)
	txt.TextStrokeTransparency = 0
	txt.TextStrokeColor3 = Color3.fromRGB(0,0,0)
	txt.Font = Enum.Font.GothamBold
	txt.TextSize = 20
	txt.Parent = bb
	bb.Parent = target
end

local function findDummy()
	for _, obj in ipairs(workspace:GetDescendants()) do
		if (obj:IsA("Model") or obj:IsA("BasePart")) and (obj.Name == dummyName or (obj:FindFirstChild("DisplayName") and obj.DisplayName.Value == dummyName)) then
			return obj
		end
	end
end

RunService.RenderStepped:Connect(function()
	local new = findDummy()
	if new and new ~= currentDummy then
		if currentDummy then
			for _, c in ipairs(currentDummy:GetChildren()) do
				if c:IsA("Highlight") or c:IsA("BillboardGui") then c:Destroy() end
			end
		end
		currentDummy = new
		applyEffects(currentDummy)
	end
end)

local initial = findDummy()
if initial then
	currentDummy = initial
	applyEffects(currentDummy)
end

General tools (1)

03

TBO JJS Script by DarkSpawnerScript Team

working keyless

Script by DarkSpawnerScript Team!!! (from jujutsushenanigansscript)Features:Β· Main (fly, knockbackforce, etc)Β· Combat (silent animations, aim assist, anti ragdoll, anti counter, etc)Β· Auto (auto block, auto punish, auto counter, and etc)Β· Teleports (PATCHED)Β· Target (player name or user, move tp, todo bring, blackhole

loadstring(game:HttpGet("https://raw.githubusercontent.com/cool5013/TBO/main/TBOscript"))()
by DarkSpawnerScript Team raw.githubusercontent.com unchanged since 12 Nov 2026 863 views 2 loader source β†—

How to run these Jujutsu Shenanigans scripts

  1. 1. Install an executor from the executor list. Delta or CodeX on mobile, Swift or Wave on PC.
  2. 2. Join Jujutsu Shenanigans and wait until you are fully loaded into the server.
  3. 3. Attach the executor, paste one loader above, press Execute.
  4. 4. The in-game menu opens β€” usually on the left edge or under a small circle. Toggle features there.

if it fails

  • Nothing happens. The loader 404s or the game renamed what it hooks. Check the status chip β€” a dead one will not come back.
  • An error naming a function. Your executor is missing a call listed under needs. Switch executor; the error is not the script's fault.
  • Menu opens, nothing works. The game shipped an update after the loader did. Compare the update date in the sidebar against the loader-changed line.
  • Key page loops. Clear the site cookies and use the loader's own key link, not one from a repost.

is it safe

Loaders here run whatever the developer's host serves, at the URL printed under each block. Nothing is repackaged β€” the host is shown so you can see when a loader moved off GitHub onto a stranger's domain.

The realistic risk is not a ban wave, it is a key logger bolted onto an otherwise fine hub. Any loader that asks for your Roblox cookie outside the executor is doing its own login flow; check what host it is on.

Jujutsu Shenanigans β€” questions

? Are Jujutsu Shenanigans scripts keyless?

Three of the five, including the auto-farm build and the open-source dummy ESP. Axon and ReefHub need a key.

? Does auto farm work in a public server?

It does, but it competes for the dummy. Private servers or an empty one make the loop several times faster.

? Why does a hub stop landing combos?

Combos are recorded against a move-set. A rebalance changes the startup frames and the string desyncs until the developer re-records it.

Other games

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