Phantasm HUB Old The Strongest Battlegrounds GUI - NO KEY
Roblox The Strongest Battlegrounds GUI Script Phantasm Hub NO KEY
loadstring(game:HttpGet('https://raw.githubusercontent.com/ATrainz/Phantasm/refs/heads/main/Games/TSB.lua'))() The Strongest Battlegrounds is a fighting game, so its scripts are about hidden information and reach: hitbox expander, lock-on, camlock, auto block, infinite stamina, combat ESP. Nine blocks here and six of them are keyless, which is unusual for a combat game — MUR4SCRIPTS, Phantasm, the combat GUI and the Tab hitbox expander all run without a key page.
The pattern that actually wins rounds is boring: hitbox expander plus auto block. The expander widens your swing hit detection, auto block stops the counter, and together they turn trades into free damage. Everything else on the page is a modifier on that pair — camlock instead of manual aim, infinite stamina to keep the combo going, ESP to pick the fight.
Recommended pairings for the expander are Saitama and Metal Bat, since both scale off landing hits rather than positioning. Expect the expander to need re-clicking after each respawn.
Note. Hitbox expander + auto block is the whole meta. Turn both on before the round starts, not mid-trade.
| script | access | status | needs | best for |
|---|---|---|---|---|
| Phantasm HUB Old The Strongest Battlegrounds… | keyless | working | loadstring | Teleports, ESP |
| MUR4SCRIPTS TSB - Combat, Reach, Infinite St… | keyless | working | loadstring | Aimbot, ESP |
| TSB Combat Gui (NO KEY) - The Strongest Batt… | keyless | working | loadstring | UI library |
| Tab Hitbox Expander Keyless Script | keyless | working | loadstring | — |
| VERY GOOD SCRIPT CREDITS:Emerson | keyless | working | loadstring | — |
| Axon Hub | Auto Combo, Auto Farm & ESP | key | working | loadstring | ESP, Kill aura |
| ReefHub, Auto Block, Auto Dash, Auto Hit, & … | key | working | setclipboard | — |
| Lock on/unshiftlock/easyway/to get kills | keyless | inline | loadstring | — |
Requirements are read off the loader body: an executor missing one of those calls throws before the menu opens.
Roblox The Strongest Battlegrounds GUI Script Phantasm Hub NO KEY
loadstring(game:HttpGet('https://raw.githubusercontent.com/ATrainz/Phantasm/refs/heads/main/Games/TSB.lua'))() Roblox The Strongest Battlegrounds Script MUR4SCRIPTS Hub No Key
loadstring(game:HttpGet("https://gist.githubusercontent.com/Mur4exe/8e5526e90b4df03bcedb38ce69dd7509/raw/0c8c0b699a649345a23feae7f3648b37e9096837/The%2520Strongest%2520BattlegroundsV2.7.lua"))() Roblox The Strongest Battlegrounds Combat Gui Script NO KEY
loadstring(game:HttpGet("https://raw.githubusercontent.com/Cyborg883/CombatGUI/refs/heads/main/TSBCombatGUI"))() Axon Hub is a The Strongest Battlegrounds script built for auto farm, ESP, combat, movement and easier grinding.
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/97c3f6db55a2cf72141537a85458e5a7.lua"))() This script automatically farms everthing in the server you're in. it works even better when you are using metrial artist
local Players = game:GetService("Players") local Players = game:GetService("Players")
local function startKillFarm(player)
while player.Parent do
local character = player.Character
local root = character and character:FindFirstChild("HumanoidRootPart")
if root then
for _, target in ipairs(workspace.Enemies:GetChildren()) do
local humanoid = target:FindFirstChildOfClass("Humanoid")
local targetRoot = target:FindFirstChild("HumanoidRootPart")
if humanoid and targetRoot and humanoid.Health > 0 then
local distance = (root.Position - targetRoot.Position).Magnitude
if distance <= 50 then
humanoid.Health = 0
-- Add your game's kill-credit logic here.
end
end
end
end
task.wait(0.5)
end
end
Players.PlayerAdded:Connect(function(player)
task.spawn(startKillFarm, player)
end) Tsb hitbox expander works simple click on targets to change recommended is saitama or martial artist main script by idk works good i do not own it
loadstring(game:HttpGet("https://raw.githubusercontent.com/Cyborg883/HitboxExpander/refs/heads/main/Release"))() This script has A TON of features and I don't remember any ;(
loadstring(game:HttpGet("https://raw.githubusercontent.com/Emerson2-creator/Scripts-Roblox/refs/heads/main/TSBLuna.lua"))() needs clipboard — runs on Xeno
Skill Aimbot: Automatically aims your skills directly at the target.• Aimbot FOV: Adjustable field of view for target detection.• Reach: Increases your attack range by expanding enemy hitboxes.• Kill Steal: Automatically finishes off low-health opponents.• Acrobatic Jump: Performs mid-air flips enhanced with neon trail
loadstring(game:HttpGet("https://pastefy.app/pLxyVugP/raw"))() Lock on to anyone in your game and there is a red box and there is 2 boxes the first one locks on to other players the second one locks on to a random player :gilch it only works if you unshift lock
-- MOBILE PLAYER LOCK-ON SYSTEM -- MOBILE PLAYER LOCK-ON SYSTEM
-- R6 + R15
-- Lock + Next + Red Target
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
local lockedTarget = nil
local lockEnabled = false
local cooldown = false
local targetMark = nil
local MAX_DISTANCE = 150
local COOLDOWN_TIME = 1.5
-- UI
local gui = Instance.new("ScreenGui")
gui.Name = "LockOnUI"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
local lockButton = Instance.new("TextButton")
lockButton.Size = UDim2.new(0,90,0,90)
lockButton.Position = UDim2.new(1,-120,0,120)
lockButton.Text = "LOCK"
lockButton.TextScaled = true
lockButton.Parent = gui
local nextButton = Instance.new("TextButton")
nextButton.Size = UDim2.new(0,90,0,90)
nextButton.Position = UDim2.new(1,-120,0,230)
nextButton.Text = "NEXT"
nextButton.TextScaled = true
nextButton.Parent = gui
-- Red outline
local function markTarget(character)
if targetMark then
targetMark:Destroy()
end
if character then
targetMark = Instance.new("Highlight")
targetMark.Name = "LockedTarget"
targetMark.FillTransparency = 1
targetMark.OutlineColor = Color3.fromRGB(255,0,0)
targetMark.Parent = character
end
end
local function clearMark()
if targetMark then
targetMark:Destroy()
targetMark = nil
end
end
-- Find nearest player
local function findPlayer()
local myChar = player.Character
local myRoot = myChar and myChar:FindFirstChild("HumanoidRootPart")
if not myRoot then
return nil
end
local closest = nil
local shortest = MAX_DISTANCE
for _,enemy in pairs(Players:GetPlayers()) do
if enemy ~= player and enemy.Character then
local root = enemy.Character:FindFirstChild("HumanoidRootPart")
local hum = enemy.Character:FindFirstChild("Humanoid")
if root and hum and hum.Health > 0 then
local distance =
(myRoot.Position - root.Position).Magnitude
if distance < shortest then
shortest = distance
closest = enemy.Character
end
end
end
end
return closest
end
-- LOCK BUTTON
lockButton.MouseButton1Click:Connect(function()
if cooldown then return end
cooldown = true
if lockEnabled then
lockEnabled = false
lockedTarget = nil
clearMark()
lockButton.Text = "LOCK"
else
lockedTarget = findPlayer()
if lockedTarget then
lockEnabled = true
markTarget(lockedTarget)
lockButton.Text = "ON"
end
end
task.wait(COOLDOWN_TIME)
cooldown = false
end)
-- NEXT TARGET
nextButton.MouseButton1Click:Connect(function()
if not lockEnabled then return end
local list = {}
for _,enemy in pairs(Players:GetPlayers()) do
if enemy ~= player and enemy.Character then
local hum = enemy.Character:FindFirstChild("Humanoid")
if hum and hum.Health > 0 then
table.insert(list, enemy.Character)
end
end
end
local index = table.find(list, lockedTarget)
if index then
index += 1
if index > #list then
index = 1
end
lockedTarget = list[index]
markTarget(lockedTarget)
end
end)
-- Make character face target
RunService.RenderStepped:Connect(function()
if lockEnabled and lockedTarget then
local targetRoot = lockedTarget:FindFirstChild("HumanoidRootPart")
local myRoot = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if targetRoot and myRoot then
myRoot.CFrame = CFrame.lookAt(
myRoot.Position,
Vector3.new(
targetRoot.Position.X,
myRoot.Position.Y,
targetRoot.Position.Z
)
)
end
end
end) Loaders here run whatever the developer's host serves, at the URL printed under each block. Nothing is repackaged — the host is shown so you can see when a loader moved off GitHub onto a stranger's domain.
The realistic risk is not a ban wave, it is a key logger bolted onto an otherwise fine hub. Any loader that asks for your Roblox cookie outside the executor is doing its own login flow; check what host it is on.
Six of the nine, including the top three. Axon and ReefHub are the keyed ones.
It works on all of them, but the payoff is largest on hit-scaling characters like Saitama and Metal Bat. On ranged characters it is close to wasted.
It reacts to the block-able attack pattern, so it fails against feints and grabs. Pair it with the lock-on rather than relying on it alone.
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